Re: Retaining new players..
#52if You Wish For a Training Server So i Give +1 on a New Server For Training
But Reseting Any Server is Disrespect to Players
This will not be a Risk
This Will be a Disrespect
But Reseting Any Server is Disrespect to Players
This will not be a Risk
This Will be a Disrespect
You Go Faster
You Will Understand Later ; When You Find Yourself Wasted
You Will Understand Later ; When You Find Yourself Wasted
Re: Retaining new players..
#53.Zorg wrote:Some points for all to consider:
-Player retention is not only a game's fault; The nature of the game is regarded hardcore for the majority. This is why the majority will not even try the game.
-We cannot change the nature of the game.
-There is a global decline in this kind of games. Not only Zorg Empire but other leading games have experienced the same decline as well. The smaller games are either already offline or empty. These can be easily verified by most.
.
Zorg;
ask yourself
Why, What is the #1 reason Player quit the game,
even players that have invested several months even a year or 2 into their acct
.even players that have invested several months even a year or 2 into their acct
answer that question and now you have your fix as to make Zorg Empire as active as any of the games ever were
Re: Retaining new players..
#54XtremeHazard wrote:This is massacre. massacre has maybe 10-15 active players on a good day. I myself have a decent account on mass and I know it would suck if its reset but im thinking about the good of the game long term. you reset the server make it a training server where new players can LEARN THE GAME. Retaining players is hard cause once they hit 10k or 100k they get hunted and crashed and bashed. if there is a server where they can learn to fleet save and how to build and things like that where there is no worry about being hunted crashed and bashed. then they can go into speed or xtreme or standard and they wont be hunted crashed and bashed cause they know how to play the game and have a fighting chance. im saying reset and turn 1 server into a training server which is mass where there are 15 active players on a good day. and everyone who is active on that server has a big account in another server. so they will get over it cause they have a big account somewhere else and they can go and spend more time in that server. If rubies being bought in mass is the problem then reemburst those 15 active players in the other server where they are hugh with rubies for the rubies they spent in mass. Im sorry but mass is dead and that server will not be revived cause you hit 10k Temple of Doom hunts you down silly cause they are bored.
The problem with Massacre player retention is the noob protection set at 10k...... should be 50-100k imo.....hard to start there and play knowing you can get bashed (as stated above) as soon as you clear 10k........Training server? That's what noob protection is for in theory...that's where u learn the game ....hence the need to up the protection .....
As for ToD allaince, well they are too big for such a small server....nothing new there....
I would be up for Zorg transferring my res and fleet to Extreme if that helps ......and a few rubies compensation lol.....other than that there is no way I would accept a server reset and throw away all I have done there...who would? Not that I would expect anyone to agree and I can see the issues and game abuses that would ensue if this was permitted for everyone in Massacre if they were allowed to "transfer" to any server of their choice ....
Other than that I have no idea how to revive Massacre or retain players elsewhere.......ideas anyone?
Re: Retaining new players..
#55Well Karl Has Stated an interesting idea !
if Admin Gonna Transfer my Points , Rubies , Fleets into My Speed Acc i Would Agree With Reseting/Removing Massacre , too
and About ToD Alliance ; Yea They Are TOO BIG For a Universe Such as Massacre
Even They Don't Raid and Attack in X As Much As They Do in Massacre
if Admin Gonna Transfer my Points , Rubies , Fleets into My Speed Acc i Would Agree With Reseting/Removing Massacre , too
and About ToD Alliance ; Yea They Are TOO BIG For a Universe Such as Massacre
Even They Don't Raid and Attack in X As Much As They Do in Massacre
You Go Faster
You Will Understand Later ; When You Find Yourself Wasted
You Will Understand Later ; When You Find Yourself Wasted
Re: Retaining new players..
#56The problems with a "transfer" are numerous.....easy to raid in Massacre and transfer to Standard...a slow server, hard to get res and big account there....so a little unfair ......it just doesn't equate....all servers are different.....only way round that would be a percentage tranferred....slower the server/less "raidabilty" then less transferred for example.....downside would be the "open to abuse" side of things ....
Re: Retaining new players..
#57I am one who would like to see a resetting universe (not the four we have ) if u knew before joining up that universe reset after a set time if ur New to the game this universe would be best for u the simple way of then getting them to join the other 4 universes is a monthly prizes (u have to buy rubys in that month to win) simple prizes like a ruby moon in any universe little thing like this will help, this game is hard to play if u never played a game like this before we are a dieing breed of players who like strategy base games unfortunately the mainstream is first person shooters games
Re: Retaining new players..
#58Transfering Points Must be Done Only ONCE
Not Whenever Players Want !
About Servers :
Every Server Has Good and Bad Features ;
Speed is Fastest , But Has Terrible Farms , Lesser Planets to Colonise and it's a Deadlier Server , Server of Betrays and Paranoid
X Has More Farms and Many Planets to Colonise But it's So Rough Server !
Growing in Standard is x5 Faster But it's Really Slow
i Think Just Massacre Hasn't Any Special Feature
So Reseting/Removing it Can be a Good idea JUST IF ADMIN TRANSFERS POINTS ;
Active Players of Massacre Would Never Agree With Resering/Removing it WITHOUT Transfering Points
Not Whenever Players Want !
About Servers :
Every Server Has Good and Bad Features ;
Speed is Fastest , But Has Terrible Farms , Lesser Planets to Colonise and it's a Deadlier Server , Server of Betrays and Paranoid
X Has More Farms and Many Planets to Colonise But it's So Rough Server !
Growing in Standard is x5 Faster But it's Really Slow
i Think Just Massacre Hasn't Any Special Feature
So Reseting/Removing it Can be a Good idea JUST IF ADMIN TRANSFERS POINTS ;
Active Players of Massacre Would Never Agree With Resering/Removing it WITHOUT Transfering Points
You Go Faster
You Will Understand Later ; When You Find Yourself Wasted
You Will Understand Later ; When You Find Yourself Wasted
Re: Retaining new players..
#59I wouldn't agree to only points getting transferred....never......why would I leave my fleet behind that I built from scratch....also, I think only original account holders should be offered anything....too many accounts have been through too many hands .....
Last edited by Sprog on Thu Jul 02, 2015 11:52 am, edited 1 time in total.
Re: Retaining new players..
#60When i Talk About Points Ofcourse Fleet Points must be transfered , too
You Go Faster
You Will Understand Later ; When You Find Yourself Wasted
You Will Understand Later ; When You Find Yourself Wasted