Re: New Battle Engine 2.0 set for Massacre Debut

#41
How many sims have you guys done???????

Ive compared the results between the current x engine and the new 2.0 Engine.
Lunnies are MUCH more effective vs rips, and do allmost twice the damage they were previously doing with more consitant results.
If anything, Lunnies have been buffed.
For example, heres a sim ive been doing on both of them:

Attacker
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wsap=20/20/20/14

Rips: 40 000

Defender
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wsap=20/20/20/14

Small cargoes: 500 000
Lunar Guardians: 1 000 000

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Current extreme engine:
-Attacker takes between 88 to 243 billion total damage
-Defender ALWAYS losses and takes 122 billion total damage

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New Battle Engine
-Attacker takes between 216 to 300 billion total damage
-Defender takes between 40 to 122 billion total damage
-Defender wins 90% of the time


This is the result of over 50 simulations on both engines.
Do you really think lgs are being nerfed?????????
The direct counters to lunnies (dessies, lf) will do more damage to lunnies (Unlike before where lunnies could steam roll everything) but the damage increase isn't a huge amount, but enough to make dessies viable again.

I would love to see more varried fleet types in this game, so prehaps Battleships and cruisers could get a buff so they don't suck as much (since most players will use them for 1-2 weeks max, then never use them again as soon as they unlock bcs and lgs)
Buff could be increased rf against ecs, ressies etc for example

Re: New Battle Engine 2.0 set for Massacre Debut

#42
I have only sim my fleet in speed and mass I have not sim unrealistic number like the one above I resim my last battles were,I have hit fleet I run a few acs one too. I like the battle engine,but I do think rf on some ships need changing we won't be able to lunars stack hit anyone anymore I have ready found good combos of ships to use it wont be the death of lunars but won't be the same everyone will find way of using their ships more damage will happen in battles small and mid size player will have more chances against the biggest players with this new battle engine

Re: New Battle Engine 2.0 set for Massacre Debut

#50
Zorg wrote:Its all relative to the total costs of ships involved.
Zorg is spot on with this one.

@mickylove, if bcs are ment to take out incoming ships..... well ..... if you have enough of them they can, but good luck destroying rips with them XD
Please think before you post!
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Im happy with the engine, cruisers and battle ships could do with a slight buff since they have very little rf against very few ships, but It should be an improvement on the current system.

Looking forward to implementation in 2 days!!
cron