Gozar wrote:In theory Rubies are not meant to be traded..yet we all know rubies change hands for resources..think the above Idea of Zorgs was a great Idea and by his own words should have been in place by now..
The only players that can object to this being implemented are those who have something to hide.. so no one should find this option unfair...after all we all play with in the rules don't we...?
Just to give you all an example of the problem that I for one know is happening...( and no I am not one of these players)...Player A sends player B a 100 rubies as a gift... then sometime in the future a week or even a few day Player B request some help/trade...player A then trades 200 million deut for 100 rubies...in fact player A has just pushed 200 million deut to player B because the 100 rubies paid was of course player A's original 100 rubies in the 1st place.. There are other variations of this occurring...as well..
i for one disagree with the implementation, but I dont have anything to hide Gozar...yet another uninformed thought popping out.
Although i do agree that there should be trade rates for rubies, i dont agree with everybody seeing everybody elses trading. It could be used as another form of tracking players to the advantage of the great fleeters we already have.
I believe there are MANY more possibilities besides this one and that is what the forums are for, so please dont make irrational comments like "if you disagree you have something to hide".
One suggestion would be to rate it based on imperial support. I would suggest that rubies could be traded for up to 150% of the requesters imperial support. So if the lower level player pays a higher level player for resources he can get a little more than thru the system just like you can in trading resources/resources. This is a great thread to spark conversation and find some more ideas, be it good or bad so break them out and we can all see what is possible....and I dont mind if you disagree with me. I wont judge you
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