TRADE MARKET(good way to improve the ingame economy)

#1
now i know not all players have trouble with this but i find it hard to find someone to trade with for the resources i need. would it not be nice to just be able to click in a menu and anonymously accept a random trade from some one.

well it would work like this-
there would be a market tab or something in the overview(where ever it can be fit in pretty much) you would click on it and there would be a menu of trades that are currently not accepted. if say you wanted 4 mil cyrstal you would have to find some one trading 4 mil crystal...you would also have to trade for the resource they want as well

ex. you need 4 mil crystal]
(these are options people set up already)
option 1: 8 mil metal for 4 mil crystal [accept]
option 2: 2 mil duet for 4 mil crystal [accept]


now metal is abundant so you might go for that trade...maybe...but say you had loads of duet you might trade for that as well.



ways this would benifiet the ingame economy-
1. trades would be easier to find
2. there would be no tedious waiting in the forums for someone to respond to your post regarding a trade
3. with it being anonymous you wouldn't have to worry about some one tracking your coords through the overveiw(not that you would in the first place)


also doubled into this...in a different game that has this feature you could trade ships for other ships and even resources or ships for rubies n visa versa

ex
option1. 2000 BC for 20 rubies [accept]
option2.1 mil metal for 5 rubies [accept]
option3. 15 rubies for 1000 lunar guardians [accept]
option4.14 rubies for 750 K duet [accept]
option5. 1500 LF for 500 HF[accept]



if you set up a trade you accually have to invest the resources and or ships or rubies into it...in other words if you set up a trade to sell 2 mil crystal...you accually lose 2 mil crystal unless you revoke the rade in the market menu in a tab that says [my requests](<--this one right here)[trade requests]

now if you were a player that was really not that good at finding trades would this not be a better alternative
i ask that every one at least give it a chance...or even set up a demo in one of the servers to see how it benifiets the economy
All war is Brutal, and I will master it all

Re: TRADE MARKET(good way to improve the ingame economy)

#2
the issue i see here is transport, to get around that then there could be a 'Trade Hub' perhaps in the middle of the galaxy or just a standard distance away from everywhere.

+1 for resource trades [assuming there is balancing or just let the marketplace balance itself]
-1 for ruby-ship/ship-ship trades [I don't see this working well, if there was a larger playerbase it woudl balance itself eventually]
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Re: TRADE MARKET(good way to improve the ingame economy)

#6
I think it's a great idea. There was another game I used to play, similar to this one in some ways, and it had a "trade mart" kind of thing. There was no "ruby trading", as in there was no trading of the in-game currency you get with real life money, but you could trade resources. It worked very nicely, and I think it would be a great addition to Zorg Empire.
Maybe even include the possibilities of raiding the trade mart....low percentage of success, high percentage of failure, possibility of lots of resources. You could see attacks on the mart coming, and get your ships there waiting to trade with other people out before there was a chance of them being looted. Difficult to explain, but oh my word, it would add entirely new levels of gameplay to Zorg.

Re: TRADE MARKET(good way to improve the ingame economy)

#7
Zorg is "free". The bread and butter of the game is of course the purchase of rubies. That's what keeps the actual game going, for free. If there is anything that would diminish the game I feel it would be bad for us all. It isn't run as a charity, I just wish there were different options for the purchase of rubies as I for one cannot because of the insistence of the use of PayPal and no other facility. I can understand and agree with the other comments, to a degree, but we can't have it too easy.

Re: TRADE MARKET(good way to improve the ingame economy)

#10
brutalitywarlord wrote:well we dont have to include trading for rubies...now lets get the topic of trading ships goin...whats everyones thought on tht
I disagree with trading for rubies, no trading for rubies. It breaks imperial support.
Trading ships is an okay idea I suppose, makes everything a lot easier.
Zorg could include a trade mart log, like the log they are making now, to make sure people don't do multi-accounting. I think a trade mart would be for mostly resources, not really ships.
More opinions on this would be nice.
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