Sprog wrote:DREDD wrote:IPMs are great for 1 thing, that makes them most important other than just being annoying, they do have a purpose
Have to disagree on this one......if you want to make a point you use fleet and take out the attackers main option...their fleet.........just saying

Are you saying they have no point in the game? Just wanting to clarify. I wouldnt play it your way of making a point to smash through say Gozars defenses for something, when there is high risk of ninja, risk vs Gain, good point when its a DF! But there is also 1 other option for it, has something to do with accuracy, that everyone complains about is only clue I will give, where an attacker can improve success by increasing battle rounds more in their favor for less loss, and even less fleet used for attacking fleet in larger scales fairly cheaply, there is that uncertainty that is cheap to simply take out of the equation
there is or was a use for everything in the game, I have found one before in this game everyone complained was useless, but when found out it was useful, then was complaints that it was useful lol Everything in this game has a use and a purpose, except for EXP, now they are totally useless now in ZE where other games is a way to earn rubies etc
There was a price to Pay when EXP was useful no one under stood because they didnt try it, they just jumped the gunn and complained. The fallout of EXP I liked was when I was big player in speed, I could do that instead of kill player base, now its just kill playerbase to create farms