Greetings everyone,
We have about 50 days ahead for the relaunch of the new universe.
This gives us plenty of time to discuss any details you want to see implemented.
You may need to read the Post Tournament feedback to refresh your memory - that topic will also be taken in mind when applying changes. Take extra notice at my post there as it summaries our current ideas: viewtopic.php?p=106795#p106795
I will try to avoid posting anything here till September 1. This mean that the next 18 days are open for the playerbase to workout the details as you want them. The next 15 days (Till September 15) we will try to finalize all suggestions/tweaks in order to ensure that no delay to launch day will occur.
Re: Generals Relaunch - Details discussion
#2glad to see it return.
just remember that
Raiders should be fast.
Attackers should be Strong.
Miners should have Storage.
all will be good.
just remember that
Raiders should be fast.
Attackers should be Strong.
Miners should have Storage.
all will be good.
Re: Generals Relaunch - Details discussion
#3Just one suggestion for a new ship...Elite Recycler...we are still waiting for that to be implemented. The PB decided a long time ago that it was a great idea, but yet to be implemented. Wait are you waiting for Zorg??
_________________
“One mark of a great soldier is that he fight on his own terms or fights not at all.”
― Sun Tzu, The Art of War
“One mark of a great soldier is that he fight on his own terms or fights not at all.”
― Sun Tzu, The Art of War
Re: Generals Relaunch - Details discussion
#4They probably don't do it because it was suggested when shields still regen'd. Now that they don't it's the only way small players can hit big players in a fight to fight attack. In all honesty they probably will never be implemented.
Re: Generals Relaunch - Details discussion
#5Really not that hard to do...15 minutes of coding. Couple hours of testing and viola...a new ship. I am not saying that they have to be strong, make them as weak as regular recs...I don't care. I just can't understand why someone has to have so many ships and have to send those tiny little ships on more than one trip. But, if Zorg doesn't want to implement something that was approved by him and the player base, after all, it is his game and we are just players.
_________________
“One mark of a great soldier is that he fight on his own terms or fights not at all.”
― Sun Tzu, The Art of War
“One mark of a great soldier is that he fight on his own terms or fights not at all.”
― Sun Tzu, The Art of War
Re: Generals Relaunch - Details discussion
#6The game is free too.MegaMedes wrote:Really not that hard to do...15 minutes of coding. Couple hours of testing and viola...a new ship. I am not saying that they have to be strong, make them as weak as regular recs...I don't care. I just can't understand why someone has to have so many ships and have to send those tiny little ships on more than one trip. But, if Zorg doesn't want to implement something that was approved by him and the player base, after all, it is his game and we are just players.
Re: Generals Relaunch - Details discussion
#7Noooo , WE are playing it, so its OUR game
btw, i guess its better to add some new plus options that players buy more rubies...
Idk what, but something that worth spending rubies when the world going to end lol
btw, i guess its better to add some new plus options that players buy more rubies...
Idk what, but something that worth spending rubies when the world going to end lol
fearless~
“Yesterday I was clever, so I wanted to change the world. Today I am wise, so I am changing myself.” -Rumi
Re: Generals Relaunch - Details discussion
#8One thing comes to mind. Insta finish research...or at least a sliding scale.
Reduce research time by:
1 hour= 5 rubies
5 hours = 10 rubies
1 day = 25 rubies
2 days = 35 rubies
3 days = 50 rubies
Finish research = 75 rubies
But, then again, I would like to see that implemented in all universes
Reduce research time by:
1 hour= 5 rubies
5 hours = 10 rubies
1 day = 25 rubies
2 days = 35 rubies
3 days = 50 rubies
Finish research = 75 rubies
But, then again, I would like to see that implemented in all universes
_________________
“One mark of a great soldier is that he fight on his own terms or fights not at all.”
― Sun Tzu, The Art of War
“One mark of a great soldier is that he fight on his own terms or fights not at all.”
― Sun Tzu, The Art of War
Re: Generals Relaunch - Details discussion
#9I'm glad everything was finalized! It's ready to rock and roll!Zorg wrote:Greetings everyone,
We have about 50 days ahead for the relaunch of the new universe.
This gives us plenty of time to discuss any details you want to see implemented.
You may need to read the Post Tournament feedback to refresh your memory - that topic will also be taken in mind when applying changes. Take extra notice at my post there as it summaries our current ideas: viewtopic.php?p=106795#p106795
I will try to avoid posting anything here till September 1. This mean that the next 18 days are open for the playerbase to workout the details as you want them. The next 15 days (Till September 15) we will try to finalize all suggestions/tweaks in order to ensure that no delay to launch day will occur.
Re: Generals Relaunch - Details discussion
#10Hey Zorg,
I have the following questions:
I have the following questions:
- Will the "Increased Storages size by 25% for 10 Rubies" affect the Storage den?
Will the storage den have the same stats?
What will be the stats of the Colonization tech?
What will be the game speeds?
Any man can make mistakes, but only an idiot persists in his error.
- Marcus Tullius Cicero
- Marcus Tullius Cicero