Istalris wrote:Just something for you guys to think about, everyone knows by now ZE isn't the first game of it's kind and probe raiding has been used on and off for 13 years in this kind of game.
Have the others felt the need to reduce the probes to nothing more than glorified sats? No, because it's the not the end of the friggin world, building enough probes to actually make it a decent raiding fleet takes too much effort, and they are too susceptible to suicide attacks. Honestly, the game would be fine and continue to be fine if you just left the probes unchanged, but if you really feel you must, do it carefully.
Honestly, I feel I must disagree. I think this is a great step forward in the development of the game. I dunno about anybody else, although I'm sure I'm not the first , but I can clean out an inactive's planet pretty quick with a few thousand probes. And those whom have resources than I do at their disposal could probably have enough probes to empty a planet with no defenses of millions of resources, leaving way less for new players. The reason I find this to be so devastating is because of a probe's speed.
It's not THAT big of a deal, of course. But I for one think it's an improvement, and not just another change.
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