well, the cost issue is not to be worried about right now, this doesnt have to be implemented on the spot right now or anytime soon, its just something i would like to see in maybe, 1 or 2 years when the player base kicks up.Desert_Reaper wrote:ack, post got messed up. should have said to reread the rest of my post since I pointed out a lot more than just the bit about turtles
Re: Flagship(all servers)
#22the problem with your statement is you ASSUME the player base will kick up. It most likely won't kick up all that much in the long run___Didact___ wrote:well, the cost issue is not to be worried about right now, this doesnt have to be implemented on the spot right now or anytime soon, its just something i would like to see in maybe, 1 or 2 years when the player base kicks up.Desert_Reaper wrote:ack, post got messed up. should have said to reread the rest of my post since I pointed out a lot more than just the bit about turtles
20 GP
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.
Re: Flagship(all servers)
#23you never know, besides, this would make zorg unique, and their is no balance issue, the ship will have a weakness to something if it is good against something, it balances out.
Re: Flagship(all servers)
#24Lol, if balance were that simple it wouldn't be as big an issue. Devs also have to make sure that it doesn't screw with anything else, yada yada etc. etc. basically lot more involved according to the admins
20 GP
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.
Re: Flagship(all servers)
#25How about this one:
the flag ship doesnt have any WSA, and doesnt have any role in combat.
It can have three diffrent effect on fleet its attached to, that you can choose only one of them and upgrade it:
1- it can reduce the fuel consumption.
2-it can increase the speed of your fleet.
3-it can upgrade WSA(a little upgrade, 1 percent for each level maybe)
and if your fleet get compeletly destroyed, there will be a chance that your flagship get destroyed ,too, or stay alive.
the flag ship doesnt have any WSA, and doesnt have any role in combat.
It can have three diffrent effect on fleet its attached to, that you can choose only one of them and upgrade it:
1- it can reduce the fuel consumption.
2-it can increase the speed of your fleet.
3-it can upgrade WSA(a little upgrade, 1 percent for each level maybe)
and if your fleet get compeletly destroyed, there will be a chance that your flagship get destroyed ,too, or stay alive.
fearless~
“Yesterday I was clever, so I wanted to change the world. Today I am wise, so I am changing myself.” -Rumi
Re: Flagship(all servers)
#26as programer a must say this is to much to code come one to much to do for single ship
imagine if you have 10 of them or 10000 or more grr
to much upgrading single ship
even if you upgrade it all that means this ships is strongest
also zorg say no limitation to how much you ship can be builded
again this ship only works for very high ranking players ho can build them
however idea is goood
needs more tweeking so instead that you upgrade parts on ships you should add that in tech instead to research
all these tweeks
however you will wait ages about adding this ship in game.
also in extreme the cant add ships too old engine and about rapid fire
if you add as a say in tech addons for ships then this can be done in 1 h everything
even with adding ship
imagine if you have 10 of them or 10000 or more grr
to much upgrading single ship
even if you upgrade it all that means this ships is strongest
also zorg say no limitation to how much you ship can be builded
again this ship only works for very high ranking players ho can build them
however idea is goood
needs more tweeking so instead that you upgrade parts on ships you should add that in tech instead to research
all these tweeks
however you will wait ages about adding this ship in game.
also in extreme the cant add ships too old engine and about rapid fire
if you add as a say in tech addons for ships then this can be done in 1 h everything
even with adding ship
Code: Select all
http://i1097.photobucket.com/albums/g343/Akatcuki/Peinxd2323555.jpg
Re: Flagship(all servers)
#27The idea is about only ONE flagship for each player, pein..
fearless~
“Yesterday I was clever, so I wanted to change the world. Today I am wise, so I am changing myself.” -Rumi
Re: Flagship(all servers)
#28we could revise the idea if its to much coding and have preset flagships and the player has to choose one, each one with its own weaknesses and such, and can have its stats upgraded from another means, like laser tech, plasma, ion ect.
Re: Flagship(all servers)
#29That sounds more like choosing a general in the Generals Tournament server, but it could work.
As for the coding time- Could it be next year's Christmas present?
As for the coding time- Could it be next year's Christmas present?
Member of Allied Habitable Space
Re: Flagship(all servers)
#30might be so, everyone seems to like the idea so if coding is the problem i would like to make a compromise, and i think preset flagships might be the way to go if we want to limit coding/glitches/balance issues