Re: Flagship(all servers)

#11
J.T.TheGreat wrote:i like it..it seem like it will work but than again like DR said it might need another engine...you might be an good game maker bro if you ever make a good i like to test it most games i been seeing are pretty much copycats off of ZE again this could work but in the long run it up to the admins they made all these changes around the time they opened up Massacre they change quite a bit in fact if you look at other games like ZE they copy ZE but the older version...anyways your idea great bro and i hope the admins try to find a way to make it works
1. the code ZE is based on is open source 2. let's end this subject now please
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Re: Flagship(all servers)

#15
looked back through it, the font colors made it hard to read cuz i use a different skin for the forums. I'm gonna stick to my -1 on this idea, it would be extremely code heavy and as I said it would probably require its own battle engine, and the void defense upgrades would put turtles at a major disadvantage since they rely on massive amounts of defensive firepower. Also, it might not have been impossible where you saw it before, but the devs have to take various different costs into consideration, and as it stands the game is just barely generating enough income to stay afloat. That's why the Generals server isn't going to be opened for a while, not enough interest to generate the necessary income. So basically, just because it works elsewhere doesn't mean it'll work here, the mechanics of ZE are probably different. And I've studied the ZE mechanics enough to know that a ship like this would destroy the balance in the game.


So yeah, -1.
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The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH

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Re: Flagship(all servers)

#16
Im going to have to go with DR on this one seeing as how attacking them would be almost impossible because adding all the options to the sim and engine will take too much time just for one ship but overall the ship sounds great I just don't like that you chose the way you build it and would most likely cause more problems/glitches than worth the trouble of implementing.
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Re: Flagship(all servers)

#17
Desert_Reaper wrote:looked back through it, the font colors made it hard to read cuz i use a different skin for the forums. I'm gonna stick to my -1 on this idea, it would be extremely code heavy and as I said it would probably require its own battle engine, and the void defense upgrades would put turtles at a major disadvantage since they rely on massive amounts of defensive firepower. Also, it might not have been impossible where you saw it before, but the devs have to take various different costs into consideration, and as it stands the game is just barely generating enough income to stay afloat. That's why the Generals server isn't going to be opened for a while, not enough interest to generate the necessary income. So basically, just because it works elsewhere doesn't mean it'll work here, the mechanics of ZE are probably different. And I've studied the ZE mechanics enough to know that a ship like this would destroy the balance in the game.


So yeah, -1.
turtles dont have a disadvantage, void means the defense upgrade for the ship is void, can't be upgraded. please re read
oXOctaviaXo wrote:Im going to have to go with DR on this one seeing as how attacking them would be almost impossible because adding all the options to the sim and engine will take too much time just for one ship but overall the ship sounds great I just don't like that you chose the way you build it and would most likely cause more problems/glitches than worth the trouble of implementing.
it looks like alot but not really, you might find only 6 things you would need to put in for the ship.
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Re: Flagship(all servers)

#18
___Didact___ wrote:
Desert_Reaper wrote:looked back through it, the font colors made it hard to read cuz i use a different skin for the forums. I'm gonna stick to my -1 on this idea, it would be extremely code heavy and as I said it would probably require its own battle engine, and the void defense upgrades would put turtles at a major disadvantage since they rely on massive amounts of defensive firepower. Also, it might not have been impossible where you saw it before, but the devs have to take various different costs into consideration, and as it stands the game is just barely generating enough income to stay afloat. That's why the Generals server isn't going to be opened for a while, not enough interest to generate the necessary income. So basically, just because it works elsewhere doesn't mean it'll work here, the mechanics of ZE are probably different. And I've studied the ZE mechanics enough to know that a ship like this would destroy the balance in the game.


So yeah, -1.
turtles dont have a disadvantage, void means the defense upgrade for the ship is void, can't be upgraded. please re read
oXOctaviaXo wrote:Im going to have to go with DR on this one seeing as how attacking them would be almost impossible because adding all the options to the sim and engine will take too much time just for one ship but overall the ship sounds great I just don't like that you chose the way you build it and would most likely cause more problems/glitches than worth the trouble of implementing.
it looks like alot but not really, you might find only 6 things you would need to put in for the ship.
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The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH

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Re: Flagship(all servers)

#20
ack, post got messed up. should have said to reread the rest of my post since I pointed out a lot more than just the bit about turtles
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The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH

Omega Class Thank You to Devola/Gale for this super amazing sig.
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