Vote what you think it would suit you better. Please accompany your vote with a post, telling us what you voted and why you voted this.
Keep in mind that we will not launch a new universe for the time being, therefore any new features will be implemented on Massacre. This is the reason that there is no such option.
Re: Features you would prefer
#2Newcomer missions, for one it'll save the mods/admins a ton of time in regards to answering questions from newbies and the missions can easily be designed to gradually introduce them to the game mechanics
20 GP
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.
Re: Features you would prefer
#3Newcomer missions for all universes,
this will help out us older players alot in teaching the new players.
this will help out us older players alot in teaching the new players.
Re: Features you would prefer
#4I third that option. I've been waiting for it for so long
Forum Administrator
Noblesse Oblige 77 MP
Re: Features you would prefer
#5Newcomer's mission is a good idea, however...I would like to see some new gameplay features and such in M.
Would be a welcome change of pace, implementing them in our different styles and the fun in getting used to them
Would be a welcome change of pace, implementing them in our different styles and the fun in getting used to them
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Walk with THA swagger!
Walk with THA swagger!
Re: Features you would prefer
#6I myself think that the newcomer missions would help to keep some of the players who join Zorg, sign in once, and never sign on again. It would give them a little better understanding of the game on that initial sign-in, and possibly make them want to come back a second or third time.
Forum Moderator: The Illiterate One
10 Gale Points FTW
10 Gale Points FTW
Zorg wrote:Ace is so much sexier than Acewoonder
Re: Features you would prefer
#7I'll even volunteer to help write up the missions to save the devs some workDesert_Reaper wrote:Newcomer missions, for one it'll save the mods/admins a ton of time in regards to answering questions from newbies and the missions can easily be designed to gradually introduce them to the game mechanics
20 GP
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.
The Trouble Maker
As Swift as the Wind that carries the Sand comes your DEATH
Omega Class Thank You to Devola/Gale for this super amazing sig.
Re: Features you would prefer
#8Newcomer missions->They know how to play game=more likely to stay...More fun having skilled players in game=challenging for other ppl (also more fun then for fleeters)
Saves our time lol
Saves our time lol
Re: Features you would prefer
#9Something else = I don't remember exactly who posted it but the idea of having Generals server run for a year then reset is something im hoping for
When one man rises.. The other falls...
Know that if your fleet has been spotted it will fall, no matter the cost or time..
Know that if your fleet has been spotted it will fall, no matter the cost or time..
Re: Features you would prefer
#10Ditto. I think this would be instrumental in keeping new players attached. Right now the forums are the main source of information, and not everyone makes it to them right away.Desert_Reaper wrote:I'll even volunteer to help write up the missions to save the devs some workDesert_Reaper wrote:Newcomer missions, for one it'll save the mods/admins a ton of time in regards to answering questions from newbies and the missions can easily be designed to gradually introduce them to the game mechanics
Forum Moderator: The Chill One ~ Gale Points: 52
The only thing standing between me and immortality is death.