Thinman (WAR) vs Perses (Chosen) Critical

#1
Well, a mate told me of his fleet down. I guess the very top think they can get away with no fs. I simmed it several times and launched 2 waves on a suicide. My 2 out of a total of 4:

The defender has won the battle !
The attacker has lost a total of 67.840.000 units.
The defender has lost a total of 20.784.000 units.
A debris field containing 24.024.000 units of Metal and 16.680.000 units of Crystal has formed in orbit around the planet.

The defender has won the battle !
The attacker has lost a total of 67.840.000 units.
The defender has lost a total of 437.500.000 units.
A debris field containing 234.024.000 units of Metal and 69.180.000 units of Crystal has formed in orbit around the planet.

of course, the md is on it's way now lol. i expected that. the threat against all of my moons i felt was poor sportsmanship. and after all that talk when they crashed logged. really, just take the black eye like the rest of us mate.

glotr, i'm sure it's all been replace by now even.
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If I cannot have your respect, your fear will do just fine.
It's to bad stupidity isn't painful

Re: Thinman (WAR) vs Perses (Chosen) Critical

#4
How is popping moons poor sportsmanship? Exploiting the obvious weakness in the battle engine is farless sporting than popping moons. All I see here is a pain in the butt, much like the common mosquito or housefly. By proving your point on fs'ing, you have made an enemy out of the best fleeters in the game. So when your moons begin to disappear faster than you can replace them, I don't want to see any crying about the bigger guy picking on the smaller guy, OK?

And how is this "critical"? Critical is when someone gets run over by a bus, or smokes this bud I just packed into my pipe. ;)
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Re: Thinman (WAR) vs Perses (Chosen) Critical

#5
harryballsac wrote:...And how is this "critical"?...
Have to echo this question. What do you mean by calling it 'critical'?

Anyways, congrats on the hit and GLOTR Perses.
Mirror mirror on the wall, who is the Spiffiest of them all?

Do Science Responsibly: Don't Do Science and Drive

"While it's good to learn from experience, it is better to learn from other people's experience" - Warren Buffett

Re: Thinman (WAR) vs Perses (Chosen) Critical

#6
harryballsac wrote:How is popping moons poor sportsmanship? Exploiting the obvious weakness in the battle engine is farless sporting than popping moons.
I think ALL us players use whatever knowledge we have gained with various methods of 'attacking stacks' with our fleets... are you saying you don't do this either? Its not a weakness... its a strategy my friend...

Regardless... GLOTR Perses
" You Build It.... I'll Recycle It...."

Re: Thinman (WAR) vs Perses (Chosen) Critical

#7
harryballsac wrote:How is popping moons poor sportsmanship? Exploiting the obvious weakness in the battle engine is farless sporting than popping moons. All I see here is a pain in the butt, much like the common mosquito or housefly.
I did not say moon popping was poor sportsmanship, less drug use and more paying attention may be in order. I said his ranting in pm's and threats to destroy our entire alliance was poor sportsmanship. my point is proven in the def bashing that came today. We hurt the pride of the Chosen and so you cry, i understand. :boohoo: no matter, the fact is we got a good hit on the mighty perses.
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If I cannot have your respect, your fear will do just fine.
It's to bad stupidity isn't painful

Re: Thinman (WAR) vs Perses (Chosen) Critical

#8
black1 wrote:
harryballsac wrote:How is popping moons poor sportsmanship? Exploiting the obvious weakness in the battle engine is farless sporting than popping moons.
I think ALL us players use whatever knowledge we have gained with various methods of 'attacking stacks' with our fleets... are you saying you don't do this either? Its not a weakness... its a strategy my friend...

Regardless... GLOTR Perses
absolutely I am saying I do not do this. The only time I experiment with different attacking fleet combinations is when I am sending those as fodder. Fodder I expect to lose, but the majority of my attacking fleet will succeed in its mission and return home. This new "strategy" you call it is sending a whole attacking fleet as fodder, and expecting no fleet returning. A good strategy is based on risk vs reward, but there is no risk whatsoever here for the attacker, because as soon as he sends fleet, it is over. The only strategy any of these suicide bombers use is spending a few mins with the sim. There is zero strategy put into it, and very little thought, because it doesn't require it. I could send out 19 suicide missions at a time, but why? There is no thrill or excitement in it, and if that's the way this game was headed, I would quit tomorrow.
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