Zorg wrote:DuctTape wrote:how about updating the board/profile once a day. you can hide your online times better that way so it makes it harder to hunt you or harder to hunt someone else
Is this really important ? And if yes, can you explain why this would be better for the game ?
late to game but with work consuming much of my time forum reading has been put on back burner as i turn my play time attention to watching what is going on in speed.
But i will explain how this helps others and could slow me down(if that is possible).the biggest reason Ducttapes idea is needed is i can track every active players online times without a single probe just by watching their resource gain.Furthermore i can take it 1 step further and watch major battles take place on stat page and since i have everyones planet locations logged i can track where the battles took place in less than 30 seconds and know where someones fleet is whether they are on fleet rankings page or not.Everyone knows i think outside the box more than others and represent a small percent that hunt the same way..but that small percent are the ones sitting a top the fleet rankings.
Even if it is not updated every 24 hours i strongly consider 12 hours be considered and have it coincide with when the final reset happens on each server since they all do not reset on the same day or time.
As for the other thing about defense bashing for res..all ideas i have seen on it have excluded players that worked for their rips and or fleet and can take zero loss hits.You cant say this
by Zorg » Mon Apr 30, 2012 11:45 pm
Choke wrote:
Zorg wrote:
a)Exclude defense bashing from attacker & defender stats (A minimum of 5% of total amount lost in battle must be fleet in order for defense stats to count in scoreboard and statistics.)
Great idea, but I don't think it should be based solely on ship loss but also on the amount of resources taken - a minimum of 25 million as a suggestion - because even a battle with only defense lost can be a good hit if there is some nice res involved.
We cannot use fixed amount of resources as this would throw small players out of the feature.
and then impliment a system that excludes the top players or forces them to send fodder when fodder isn't needed just to have their attack count on stat page.
People build Defenses cause they 'think' they will be safe and lured into a false sense of security.I build defense to force someone to send max possible ships at me when they attack(wha it happens twice a year
)...thus creating a bigger ninja possibility.
My suggestion is to move this to way back burner and use developers time in more important areas..like why all capital ships outside RiPs have a RF of 5 against sats and LG(a ship designed for fighting Rips) has a RF of 150.
Those are just my thoughts on subject take from it what you will.