Re: Improvement of Scoreboard/Stats
#11But the issue with D/B remains (I think)... If the attacker sends ACS defend, just to add some "ship loss" for the defender...
Zorg wrote:Hi,
Here are development teams's two proposed tweaks to improve scoreboard/stats:
a)Exclude defense bashing from attacker & defender stats (A minimum of 5% of total amount lost in battle must be fleet in order for defense stats to count in scoreboard and statistics.)
b)Transport of resources to inactive planets or moons will no longer be possible.
If you like them or have more and/or different ideas, feel free to share.
Flapper wrote: let's get deep.
This has been implemented.Zorg wrote:b)Transport of resources to inactive planets or moons will no longer be possible.
a)Exclude defense bashing from attacker & defender stats (A minimum of 5% of total amount lost in battle must be fleet in order for defense stats to count in scoreboard and statistics.)
Zorg wrote:This has been implemented.Zorg wrote:b)Transport of resources to inactive planets or moons will no longer be possible.
We will now work on this:a)Exclude defense bashing from attacker & defender stats (A minimum of 5% of total amount lost in battle must be fleet in order for defense stats to count in scoreboard and statistics.)
I agree with DoctorWho. if an attack is made for a profit-and not just to bash defenses it should count. 5-10% would be adequate.DoctorWho wrote:Zorg wrote:This has been implemented.Zorg wrote:b)Transport of resources to inactive planets or moons will no longer be possible.
We will now work on this:a)Exclude defense bashing from attacker & defender stats (A minimum of 5% of total amount lost in battle must be fleet in order for defense stats to count in scoreboard and statistics.)
About the ongoing task - what about the resources stolen? There could be no debris, but still profitable... Maybe include it too (Supposing 5% again)
Already made a point about battles having large resource gains being counted in attacker / defender rankings...I later became neutral on the idea. The res is already counted on the raider rankings. So why, essentially, have it count twice?Zorg wrote:Choke wrote:Great idea, but I don't think it should be based solely on ship loss but also on the amount of resources taken - a minimum of 25 million as a suggestion - because even a battle with only defense lost can be a good hit if there is some nice res involved.Zorg wrote: a)Exclude defense bashing from attacker & defender stats (A minimum of 5% of total amount lost in battle must be fleet in order for defense stats to count in scoreboard and statistics.)
We cannot use fixed amount of resources as this would throw small players out of the feature.
Zorg wrote:Is this really important ? And if yes, can you explain why this would be better for the game ?DuctTape wrote:how about updating the board/profile once a day. you can hide your online times better that way so it makes it harder to hunt you or harder to hunt someone else
and then impliment a system that excludes the top players or forces them to send fodder when fodder isn't needed just to have their attack count on stat page.by Zorg » Mon Apr 30, 2012 11:45 pm
Choke wrote:
Zorg wrote:
a)Exclude defense bashing from attacker & defender stats (A minimum of 5% of total amount lost in battle must be fleet in order for defense stats to count in scoreboard and statistics.)
Great idea, but I don't think it should be based solely on ship loss but also on the amount of resources taken - a minimum of 25 million as a suggestion - because even a battle with only defense lost can be a good hit if there is some nice res involved.
We cannot use fixed amount of resources as this would throw small players out of the feature.