Page 1 of 2

Speed Universe Release Notes

Posted: Thu Dec 02, 2010 5:23 pm
by Zorg
Launch Time: Friday 3 December 2010, 20:00 GMT
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Map Size:
-=-=-=-=-=-=-=-=-=-=-
-9 Galaxies
-365 Systems
-15 Slots

Game Speed:
-=-=-=-=-=-=-=-=-=-=-
Buildings construction: 8x (Standard: 2x | X-TREME 4x)
Technologies research: 8x
Ship/Defenses speed: 8x
Fleet Speed: 8x (Standard: 2x | X-TREME 6x)
Resources Generation speed: 3x (Standard: 1x X-TREME: 2x)
Resources basic Income: 3x

Other Information:
-=-=-=-=-=-=-=-=-=-=-
-Planets allowed: 10 + 1 (As Standard)
-Colony ships: x10 (x4 in Standard, x1 in X-TREME)
-Probes: x4 (x4 in Standard, x1 in X-TREME)
-ACS Attack + ACS Defend
-Protection rules same as other universes (till 10k and x5 till then)
-1 point = 5000 Resources
-Planet Size Cap: 425 fields (updated July 22, 2012)
-Homeworld size: 273 fields (updated July 22, 2012)
-RIP consumption: 500 units

Re: Speed Universe Release Notes

Posted: Fri Dec 03, 2010 11:14 pm
by Uπit43
Decent I guess, lives up to speed name. Damn overinflated probes and colony ship costs >.>

Re: Speed Universe Release Notes

Posted: Fri Dec 03, 2010 11:18 pm
by Istalris
Colony ship
Vacant planets can be colonized with this ship.
Resources Needed : Metal: 100.000 Crystal: 100.000 Deuterium: 50.000
Construction Time : 00h 56m 15s

Makes me wanna curl up in a corner and pray to the heavens I don't get an 80 field planet..

Re: Speed Universe Release Notes

Posted: Fri Dec 03, 2010 11:25 pm
by Uπit43
That reminds me...
@Zorg-what planets give the biggest sizes in this uni? Still slot14?

Re: Speed Universe Release Notes

Posted: Fri Dec 03, 2010 11:27 pm
by Istalris
I'm pretty sure the slots wont change, but since cap is 300 fields now, slot 14 wont be so godlike.

Re: Speed Universe Release Notes

Posted: Fri Dec 03, 2010 11:29 pm
by Uπit43
Ill keep that in mind... a week or two from now when I get my colony ship :p

Re: Speed Universe Release Notes

Posted: Fri Dec 03, 2010 11:53 pm
by Zorg
No changes on game mechanics at all.
You think that solar satellites unchanged cost is a good idea ?

Re: Speed Universe Release Notes

Posted: Fri Dec 03, 2010 11:57 pm
by Istalris
Zorg wrote:No changes on game mechanics at all.
You think that solar satellites unchanged cost is a good idea ?
I don't see a reason to change them, ACS Depot however..

Re: Speed Universe Release Notes

Posted: Sat Dec 04, 2010 12:50 am
by Dr_triad3
Regarding the costs of colony ships [100k metal]When thet cost that much and the metal storage limit is to start with is 50k doesn't that seem unbalanced?

Re: Speed Universe Release Notes

Posted: Sat Dec 04, 2010 4:20 am
by Seth1483
yeah and the storage buildings are 10x more to build i dont like it