Re: RELOADED Release Notes

#51
Zorg wrote:
Mon Feb 27, 2017 6:02 pm
mightyoz wrote:
Mon Feb 27, 2017 4:15 pm
Details have been brought to your attention before, nothing has been done.
Now, that's what I call unfair and pulls me out of my clothes. That's what I am saying about General accusations.

According to this line, you are free to make your general accusations till the end of time as before, you were ignored. Not to mention the totalitarian nature of your statement where you don't give even 2 cents to us; for you, in your statement, we never did anything. Is this fair?

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We have issued an update for the Empire View. It should be much more handy now and without the previous overlapping issue. Let us know if you encounter any issues there.

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Regarding expeditions, we are looking into it.

Well, there you go.

Re: RELOADED Release Notes

#52
It's very irritating to come to Forum and see this bickering filling it up when i want to see if there are bugs reported;reported bugs worked on and updates about the game in general.
Oz, you keep baiting people. You've done this since i've seen you first in this Forum and now you've been harassing Zorg himself.
Can you please use another thread for that and leave this thread for the RELOADED related issues/reports/updates?
I'm sure that there are other players that feel the same way.
___________________________________________________________________________________________
Walk with THA swagger!

Re: RELOADED Release Notes

#53
MrSinister wrote:
Mon Feb 27, 2017 6:53 pm
It's very irritating to come to Forum and see this bickering filling it up when i want to see if there are bugs reported;reported bugs worked on and updates about the game in general.
Oz, you keep baiting people. You've done this since i've seen you first in this Forum and now you've been harassing Zorg himself.
Can you please use another thread for that and leave this thread for the RELOADED related issues/reports/updates?
I'm sure that there are other players that feel the same way.
Will do Sinister.

Re: RELOADED Release Notes

#54
Lets get back on topic now.

Regarding expedition recall, this is how they always worked after all, in all universes so far.
However, we agree that this needs to change.

To be specific:
When you recall the fleet, the return time will be equal to the time till there. This creates issues in Expeditions though as:
-If you set an Expedition to 4 hours.
-If you want to recall at 3 hours, it will need 3 hours back. Whereas if you did not recall, it would return to 1 hour.
-That's abnormal.

We will change it but we cannot do it on the fly. We have scheduled it for either Wednesday or Thursday.

Re: RELOADED Release Notes

#55
Zorg wrote:
Mon Feb 27, 2017 7:09 pm
Lets get back on topic now.

Regarding expedition recall, this is how they always worked after all, in all universes so far.
However, we agree that this needs to change.

To be specific:
When you recall the fleet, the return time will be equal to the time till there. This creates issues in Expeditions though as:
-If you set an Expedition to 4 hours.
-If you want to recall at 3 hours, it will need 3 hours back. Whereas if you did not recall, it would return to 1 hour.
-That's abnormal.

We will change it but we cannot do it on the fly. We have scheduled it for either Wednesday or Thursday.
they were launched for about three seconds when I recalled and I had to wait for the two and a half hours for a return. Never even made it to the outerspace

Re: RELOADED Release Notes

#57
Zorg wrote:
Mon Feb 27, 2017 10:26 pm
Are you sure you recalled this fleet? This cannot be reproduced. The minimum time is about 7 minutes not 2.5 hours.
I sent them out at 5% speed with a 3 hour wait, I recalled after realizing nine hours was needed for safety, So i recalled and looked I had my others flying and this one was recalled back in 2.5 hours about I could try and recreate it for you but it would cost me time and expedition's

Re: RELOADED Release Notes

#59
Looks like Reloaded should have been called Expedition...........looked about and the stats look to back this up...as said previously, the mass ruby buyers soon spotted this and acquired voyagers and the tech to gain res way and above what anyone expected......would it not have been more prudent to lower res captured, make odds 50/50....or simply cap the amount of Expeditions per week? Also still no reply either as to why rubies were permitted in first month when most I spoke to thought this was not the case....

Re: RELOADED Release Notes

#60
Sprog wrote:
Tue Feb 28, 2017 7:16 pm
Looks like Reloaded should have been called Expedition...........looked about and the stats look to back this up...as said previously, the mass ruby buyers soon spotted this and acquired voyagers and the tech to gain res way and above what anyone expected......would it not have been more prudent to lower res captured, make odds 50/50....or simply cap the amount of Expeditions per week? Also still no reply either as to why rubies were permitted in first month when most I spoke to thought this was not the case....
why cap the expeditions, that just sound silly. Rubies were permitted because that is how Zorg makes money. The stat's are still not all that out of wack... Zorg himself said voyagers were going to play a role in this server this is why they were the first ship I built as with others who now find themselves in the lead. Also I would like to not that getting voyagers is/was wicked easy everyone should have thought of this, if you didn't than you have to change your strategy.