Well said....as leader of two alliances I listen to all points of view and act accordingly. Most won't entertain leaving comments in forums due to comments like above and trolls....so I forward their ideas/issues accordingly......and most of the problems lately have been due to rubies in the new server. Quite a few suggestions have been put forward on how this could be avoided next time (far too late now imo)....mightyoz wrote: ↑Thu Apr 13, 2017 6:55 pmZorg stated:- "I love how Sprog always speaks for the people. Like a senator or something. I guess that's the only thing that you need to change in your posts Sprog. It is better to start speaking for yourself. Then, perhaps I will be able to give more attention to what you write. Right now, it is mostly more like you are making a speech from a podium than anything else."
Isn't Sprog the leader of an alliance? Perhaps not. But, if he is, perhaps he's speaking for his members?
Re: RELOADED Release Notes
#132I hoping for a more different game play its just build make a fleet who has the biggest wins theres nothing else i thought has it took long time it would be different from the others could have changed the game play add more to the game the reason people dont stay is the game old and boring sorry but it is i am playing this other game theres 200 to 500 players anytime online none i have spoken too have or heard of this game some did come to look but wont play cos theres not much to do you could have but a tutorial in have daily tesks mine planets trading stations fleet formationsZorg wrote: ↑Wed Apr 05, 2017 12:55 amI would be interested to hear your feedback a few days later again Mickylove. Perhaps a week more later?
Try your best and express your genuine ideas. The more we get of such, the more we can improve the game.
To help you, you could try creating two lists. One with the things you liked and one with the things you didn't.
For example Doomrager above was unhappy that he cannot switch accounts. Well, while it is his right, this is definitely something that we cannot bother as our stats displayed that throughout the whole time this was possible in all 4 universes in the past, there have been only a few switches (probably less than 20) and in them, the involved players were probably less than 6. So by default, this is not a feature good enough.
Similarly, we have ceased the Refer a Friend feature but I saw some people asking for it. I might have written it again, but this is another example of little to no use. Since this feature is available since the start and in fact we have also used it in other games, it was never good enough to even worth our time making it. We are speaking of a total disaster again. The only way to get such things work is to spam players all the time in a more -demand-from-players- style. That's not our style though. Heck, we do not even use voting systems (another liability there). Why should we go for it?
Still, hearing opinions is always worthy, we do not always know the answer after all.
Re: RELOADED Release Notes
#133Was there a change made to the planet to planet deploy mission carrying resources, I noticed today that while flying resources between two planets upon landing the resource pool capped at my planets storage capacity. This is to say if I had one million deuterium and landed on my planet with a deuterium tank level one, instead of having my million plus what the planet had mined I only had 880k deuterium. Is this deliberate or could it be a bug?
Re: RELOADED Release Notes
#134There is no different functionality there. So this should not happen. Perhaps though you need to retry this and tell us if this is indeed what happens.Ephemeral wrote: ↑Thu Apr 20, 2017 1:12 pmWas there a change made to the planet to planet deploy mission carrying resources, I noticed today that while flying resources between two planets upon landing the resource pool capped at my planets storage capacity. This is to say if I had one million deuterium and landed on my planet with a deuterium tank level one, instead of having my million plus what the planet had mined I only had 880k deuterium. Is this deliberate or could it be a bug?
Re: RELOADED Release Notes
#135It seemed to show the correct resources after, I have not noticed it maybe it was just a weird caching thing when I looked over.Zorg wrote: ↑Fri Apr 21, 2017 12:02 pmThere is no different functionality there. So this should not happen. Perhaps though you need to retry this and tell us if this is indeed what happens.Ephemeral wrote: ↑Thu Apr 20, 2017 1:12 pmWas there a change made to the planet to planet deploy mission carrying resources, I noticed today that while flying resources between two planets upon landing the resource pool capped at my planets storage capacity. This is to say if I had one million deuterium and landed on my planet with a deuterium tank level one, instead of having my million plus what the planet had mined I only had 880k deuterium. Is this deliberate or could it be a bug?
Re: RELOADED Release Notes
#136Did zorg make it harder to moonshot?
People in my alliance are struggling to get moons
I also see you can't use rubies to buy moons... :/
People in my alliance are struggling to get moons
I also see you can't use rubies to buy moons... :/
Re: RELOADED Release Notes
#137In Reloaded, they have actually increased the chance of obtaining a moon by 6%. From the standard 19% to a 25%.
As far as using rubies to get moons, It is an option. Not sure why you cannot see it.
"Moon Creation (Around this planet)
Diameter can be 5000 to 8000 Instant 50 Zorg Rubies"
Re: RELOADED Release Notes
#138"side note colonization tech is a little deceiving says every level adds a new colonization possibility, but level 1 does nothing I imagine due to having your home world...similar to IRN"
May i suggest adjusting the technology text to read "After level one is reached, Every new technological level allows you to inhabit one new planet."
Re: RELOADED Release Notes
#139Overdose is right, the only change to moonshot was to make it easier.
We updated the text as you suggested Overdose, thank you.
We updated the text as you suggested Overdose, thank you.
Re: RELOADED Release Notes
#140I had already submitted a revised article for a majority of these deceitful or miss worded techs when the universe was released...there implementation however seems to be lacking.Overdose wrote: ↑Sun May 21, 2017 10:13 pm"side note colonization tech is a little deceiving says every level adds a new colonization possibility, but level 1 does nothing I imagine due to having your home world...similar to IRN"
May i suggest adjusting the technology text to read "After level one is reached, Every new technological level allows you to inhabit one new planet."
The aforementioned revision submitted in march...
Spoiler: