#97
by the_real_impachik
I decided to quit the new server... It was actually a lot of fun, so I don't want to sit and criticise, but I will offer some feedback, take it or leave it.
- The early days were the best. Lots of pvp action. Once defences started to outstrip fleets, it got less interesting. I still feel that the defence regen and the balance of defence v fleet is too strongly in favour of the turtle, but I guess it is early days to say how that will develop.
- On a similar point, it's a real pain when you grow fast, as all the targets go 'green'. Perhaps there could be a daily/weekly update of newbie protection. Sometimes a player goes green even when you are mid-attack, so you can't even do a safety scan.
- Again linked to the previous: raiding is a bit dull at the start. When you outgrow the other players, you are left with very few people that you can actually hit, most of whom are too experienced to leave much in the way of res or fleet sitting about! It also seems a bit harsh to be scanning the same players dozens of times a day. Auto-generated (non-player) planets could add some intrigue at this stage.
- Expeditions were a good option, though not helped by the fact that the result was always the same. Basic psychology of gambling - people find things more compelling if the result is unpredictable. I understand that the intention is to add rubies, and I also think a percentage chance of a really good 'win' in terms of res would be good.
- Have you considered random locations for entry (home) planets? With the current system, we end up with all the planets in one galaxy while the others are deserts. And especially, most of the strongest and more experienced players are in lower G1. It might be more interesting if they were spread around (tho maybe others disagree). And/or perhaps a chance to re-designate your home planet, so you can abandon the automatic one.
Overall I left the server because it was too easy to buy a top account. We were told that there would be no imperial support making it sound quite fair and balanced, but when you build a top 10 account for 3 weeks and then someone buys their way above you in a couple of days, it is demotivating. I've suggested before and still think that the value of an imperial bond/support should drop (perhaps by 50%) every time you use it, something that could reset after a week or a month. This still makes it very useful and a good source of income for ZE, but doesn't imbalance the game - something that was always a stated intention of ruby use. (I'm not going to pretend I didn't use some rubies myself - I did, mainly for a couple of moons and for trades, and I'm not criticising players who used it a lot - it was open to exploitation and understandably some people exploited it).
Last edited by
the_real_impachik on Fri Mar 17, 2017 5:35 pm, edited 1 time in total.