bruteforce vs Naxar

#1
i was surprised by the strength of his fleet as he kept it hidden well. it took me two days to gather all my fleet and res to upgrade an extra sensor lvl. on the third day i had worked out when he fleetsaved.
A deploy fleetsave is tricky because he could recall and then my recs and attacking fleet have to recall too which is a huge waste of deut so i sent rips without recs and gambled on a recall.
It worked! i saw the recall, sent a slow cheap attack, hit 5 secs after it landed, recs followed 5 secs later.
took two missions to get all but 2 mill DF


The attacker has won the battle !
You receive 308359 units of Metal, 596571 units of Crystal and 80160 units of Deuterium.
The attacker has lost a total of 1.620.000 units.
The defender has lost a total of 40.707.550 units.
A debris field containing 19.273.530 units of Metal and 5.668.800 units of Crystal has formed in orbit around the planet.

Glotr

Re: bruteforce vs Naxar

#4
Now that was a nice him man. I need to see your fleet flying around one of these day. Hopefully sooner then later LOL. :twisted:
THERE WILL BE NO MORE TURTLE POWER IN STANDAR ANYMORE!!!
WE FLEETERS ARE STARTING TO FLIP YOU ON YOUR BACK AND SPIN YOU AROUND UNTIL YOU GIVE UP!!!!!

Re: bruteforce vs Naxar

#7
Comeon man. That was just a little joke. You cant take that with a smrik? I guess that you dont want me on your CR anymore then. I am sorry for the jokes. Want do it anymore.
THERE WILL BE NO MORE TURTLE POWER IN STANDAR ANYMORE!!!
WE FLEETERS ARE STARTING TO FLIP YOU ON YOUR BACK AND SPIN YOU AROUND UNTIL YOU GIVE UP!!!!!

Re: bruteforce vs Naxar

#8
IKICKAYOUWASSNOW wrote:Try to hit at 1-2 seconds after, else you'll find the tricky ones can still slip away ;)
I'd use 3-4 seconds, as if you send too close together, sometimes the order gets mixed up. An elusive yet heart wrenching bug.
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Re: bruteforce vs Naxar

#9
KarrothMelu wrote:
IKICKAYOUWASSNOW wrote:Try to hit at 1-2 seconds after, else you'll find the tricky ones can still slip away ;)
I'd use 3-4 seconds, as if you send too close together, sometimes the order gets mixed up. An elusive yet heart wrenching bug.
Any time I do 4 second lanx hit, its dodged about 50% of the time. I have had a couple 3s lanx hits dodged as well. I've never had a 2s hit dodged. Within 2 seconds is death, anything past that gives them a small chance to avoid it.
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