Gozar[AZGD] vs BORRACHO[EZT] ~TD~7,816,534,000

#1
I watched and learnt... His fleet return was always to his 9.999k moon..obviously because this is an indestructible ruby moon..

According to ZE only a minimum 25% chance of a moon destruction is possible. Well even this would require 24 million Deathstars and a full 99% chance would require just short of 400 million Deathstars..

Possible if I was able to play this game for 600years..yes that is how long it would take me to build the required amount.. As you can see these numbers are unachievable in anyone's life time, and honestly not right in a game of this type.... and frankly very unbalanced.

However this aside.. you can still with a little luck and patients capture fleets hiding behind these moons

Congrats for avoiding many previous attempts by a number of players..


The attacker has won the battle !
You receive 139.646.220 units of Metal, 12.822.751 units of Crystal and 96.223.941 units of Deuterium.
The attacker has lost a total of 143.500.000 units.
The defender has lost a total of 7.673.034.000 units.
A debris field containing 2.293.003.200 units of Metal and 2.395.279.200 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 19 %


Follow ups.. ( in reverse order) He did come online and try to save some of his resources..

Attacker Loss: 0 Defender Loss:1.106.000
winnings Metal:6.412.998 Crystal:0 Deuterium:5.236.837
Debris Metal:0 Crystal:0

Attacker Loss: 0 Defender Loss:4.202.500
winnings Metal:12.825.996 Crystal:0 Deuterium:10.473.674
Debris Metal:900.000 Crystal:900.000


Attacker Loss: 0 Defender Loss:1.761.500
winnings Metal:25.651.993 Crystal:0 Deuterium:20.947.348
Debris Metal:0 Crystal:0


Attacker Loss: 0 Defender Loss:3.491.500
winnings Metal:51.303.985 Crystal:1 Deuterium:41.894.696
Debris Metal:0 Crystal:0


All DF was collected..

I will say Glotr your polite but short message after showed some sportsmanship..



Foot note..the figures quoted above are from http://www.zorgtools.com/?tool=destroy_moon

and Zorg you did say that the dev team would re look at this formula.. Please do as this is so far out..as to be unachievable and all aspects of this game should be achievable..and in a reasonable time frame.
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Re: Gozar[AZGD] vs BORRACHO[EZT] ~TD~7,816,534,000

#2
Predictability about the fleet saving time/location led to the predictability of the fleet crash....no moon will prevent that. So congrats on the well executed hit and glotr Borracho who eluded me more than once. You also mentioned the MD formula needs a big over haul and was mentioned by myself in another thread and Zorg stated it would look into this. Maybe more RIPS required for smaller moons would be a start and less for 9.8 and above moons....to say 9.99 moons are poppable yet take 600 years is ....well it's just ridiculous tbh...... :D
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