Re: bruteforce vs Naxar

#11
a 4 sec dodge :shock: how on earth is that managed, ive practised that but so many pages...

ive experienced a 1 sec miss once, the target confirmed it to me to his relief. maybe i was unlucky then.
so a same second hit would be a miss

server lag makes it hard to be precise although ive tried to choose the right time to hit continue, splitting the second i.e. hitting the button at the first moment the countdown second appears, the moment that sec is about to change and the moment the next sec appears has given a range of 1-5 sec hit

Re: bruteforce vs Naxar

#12
Yes, the server lags with the clock. The best way to deal with this I find is by opening two windows, one on your overview and one on fleet, with it ready to continue on attack. Have the attack one ready in advance. Subtract your mission length from the time enemy fleet arrives back. Refresh overview 15s or so before this time. There will not be any significant lag over 15s. If you have good internet, click the continue at 2s left. If bad (like me), then set 3 times with your mission at 80%, 90%, 100% speed. Use the same process except fire at 3s left. If your lag passes 3s then recall and try again til it works. Or until you can't hit fleet :lol:
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