However after thorough simulation, 1 or low numbers of Lunar Guardian always have a very high chance of killing all your satellites, regardless of your defense make up. This is clearly not intended for the battle engine. Some people might compare this to RIP suicide, but it's not the same. RIP is costly and you can lift your fleet to avoid it, it's a valid tactic. But this is a very cheap way to punish top players for having high level mines, and there is nothing you can do to stop it. It also brings up the question:
if the battle engine is designed so that random stack is selected to be fired upon, how come the chances that LG killing sates are so high when you have 10 types of defense and 10 types of ships to be targeted on the planet?
anyways, I think LG against satellites RF should be reduced immediately. perhaps from 160 to 20 or 30? I am sure many players share my opinion, especially ruby-paying top players
