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A HIRED NPC POLICE FORCE to protect your planets!

Posted: Thu Apr 26, 2012 11:13 pm
by Asheron
If anyone here has played Beep, there were CONCORD Police ships, and security turrets. Only thing was, they were free. (High-security space had CONCORD police ships; low-security space had turrets. No-sec had neither.)

Therefore, how about players pay a daily fee of resources, per (chosen) planet, to have an outside security agency guard them?

It would be on a tiered system: More payments mean higher percentage of attacks repelled, and resources recovered.

I would feel safer this way; no matter what I do on my own, I never manage to destroy even a single ship. There's no "diplomacy mode" in this game either so this new feature will have to do.

- it's the forum rule to avoid mentioning other games. BFC

Re: A HIRED NPC POLICE FORCE to protect your planets!

Posted: Thu May 03, 2012 10:20 pm
by Imaoize
i realy like this idea +3 truly

Re: A HIRED NPC POLICE FORCE to protect your planets!

Posted: Fri May 04, 2012 4:30 pm
by big-fat-cow
100 other people will be against this idea.

Also, there is no need. I am the outside security, you can just pay me and I will defend you. :D

Re: A HIRED NPC POLICE FORCE to protect your planets!

Posted: Sat May 05, 2012 11:18 pm
by Desert_Reaper
Simply put, heck no. If you really want to destroy ships, ask around and learn the right builds for different fleet compositions.

an NPC police force defeats the purpose of ACS Defend

Re: A HIRED NPC POLICE FORCE to protect your planets!

Posted: Wed May 09, 2012 10:23 am
by DoctorWho
Adding NPC police will make the game only worse...

No for me!

Re: A HIRED NPC POLICE FORCE to protect your planets!

Posted: Wed May 09, 2012 12:22 pm
by Flapper
Leasing ships and guns? Why not just build and operate them youself? To make sure they'd have to cost more and you'd have less control. The ships would have to produce rubble and therefore create a target rather than protect you.

I haven't played Beep so maybe I'm missing it.