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Fleet bases instead of Fleet slots

Posted: Sat Apr 07, 2012 12:48 pm
by NEO
I would like to make a proposal for a new 'Building': Fleet Base

Every planet needs a Fleet base, and if it were only for an Save flight .
You need one slot (building level) for every simultaneously flying fleet.
A fleet can consist of any number of units, occupying only one slot of your Fleet base during its flight.
A simultaneous flight with another fleet requires a second slot.

Building cost and times. (this is only a Example)

Lvl Metal Crystal Deuterium Construction time
1 2.000 500 800 00:37:02
2 4.000 1.000 1.600 01:14:04
3 8.000 2.000 3.200 02:28:09
4 16.000 4.000 6.400 04:56:18
5 32.000 8.000 12.800 09:52:36
6 64.000 16.000 25.600 19:45:11
7 128.000 32.000 51.200 1 D 15:30:22
8 256.000 64.000 102.400 3 D 07:00:44

Of course you can make higher levels then level 8.

Construction times are connected to the Robot Factory and Nanite Factory.

This is a building what can be build on 'every' planet and
can be leveled up accordingly to the players need of sending out fleets per planet.

Example:

If I build a level 1 fleet base, you can send out 1 fleet.
If I have a level 5 Fleet base, you can send 5 different fleets from the same planet.
The amount and type of the ships is irrelevant. You can send as many as you want.

Level 5 Fleet base example:

Available Ships:

400 Cruisers
1000 H. Fighters
500 L. Cargo
300 Recyclers
20 Elite Cargo
10 colony ships

1st Fleet:
100 Cruisers and 100 L.Cargo send to raid a planet.

2nd Fleet:
500 H.Fighters 200 L.Cargo and 150 Recyclers for a attack on a planet.

3rd Fleet:
500 H.Fighters 100 L.Cargo and 100 Recyclers for a attack on a planet.

4th Fleet:
1 Colony ship send out to Colonize a planet.

5th Fleet:
Everything what is left on your planet you can send now on a save flight
till the next time you log in.

Now, if you have on every planet a level 5 fleet base, you can send out
(lets say you have 10 planets) 10 times 5 = 50 Fleets.

This means you can attack and raid more, and will give you also a better income from in-actives.
Also, you don't have to be afraid of sudden attacks, because you will have enough levels of fleet bases
to always do a save flight.(unless you use all your bases) :Doh:

I hope I explained it in a good way and that you understand my point.
Any questions, I will try to answer. :mrgreen:

Re: Fleet bases instead of Fleet slots

Posted: Sat Apr 07, 2012 5:51 pm
by big-fat-cow
You really worked hard on this, hehe.

is it necessary though? I mean it replaces computer technology, but essentially does the same thing. If you think currently fleet limit is too low, i can tell you if you raise it any higher the galaxy will be raided empty in matter of hours. (if not so already)

In a developer's point of view, it's a lot of work with very little effect on the current game dynamics.

Re: Fleet bases instead of Fleet slots

Posted: Sat Apr 07, 2012 5:53 pm
by Pein
a think is better to add new comp tech
that add 3 slots
and it cost lots in resurses

Re: Fleet bases instead of Fleet slots

Posted: Sat Apr 07, 2012 5:54 pm
by God_of_Death
it is good the way it is

Re: Fleet bases instead of Fleet slots

Posted: Sun Apr 08, 2012 1:28 am
by GrimReaper1145
I like the way it is now also.

Re: Fleet bases instead of Fleet slots

Posted: Sun Apr 08, 2012 3:14 am
by Richard98
good idea but it is okay the way it already is, but if you wanted more fleet slots...just raid a ton of ppl and get enough res for the next comp tech lv

Re: Fleet bases instead of Fleet slots

Posted: Sun Apr 08, 2012 4:58 am
by bm4956
Hi everybody
First I want to inform you that I'm a "beginner" in many aspect, so please don't surprise of my simple question:

What is this "Fleet Base" and how could we build it? I mean what are its "Requirements" or "Prerequisite" like Building/Research? Or is it exist in all servers?
I play in Standard (2X) Server.

P.S: I was looking for another question that Forum answers guided me to here.
My question is: "for researching the Graviton Technology , there is no need to any materials, but it needs a very strange huge amount of Energy: "300,000".
I have this Energy resources in my best Planet:
Solar Plant (L 22) > 7,163 Energy
Fusion Reactor (L 10) > 3,715 Energy
Solar Satellite (600 N.) > 15,900 Energy
of course, "Metal Mine (L25)" & "Crystal Mine (L22) & Deuterium Synthesizer (L 22) are consuming totaly 19,746 Energies that I will make them all temporary 0 by changing their production to 0%.
My question is that how should I reach 300,000 Energies? By upgrading Solar Plant & Fusion Reactor (that seems impossible) or should I build more that 10,000 Solar Satellites (that needs more that 500,000 Metal ; 5,000,000 Crystal and 2,500,000 Deuterium) and are destroyed easily by any enemy attack!

Sorry for this Long post.

Thank you,
Bijan
from IRAN
Bandar Abbas

Re: Fleet bases instead of Fleet slots

Posted: Sun Apr 08, 2012 1:40 pm
by Richard98
its okay Bijan :)
The thing is this is where we suggest things to add to the game so for more fleet slots for now, just upgrade your computer technology.
For graviton, it will take forever! You need a high nanite level and shipyard level so you can intsta-build solar satellites. And also for the 300,000, it is the OVERALL amount of energy you have, not how much energy that is not used by your mines.
I suggest getting graviton tech 1 and 2 at the same time. Graviton 2 needs 600K energy, so it will be even more dangerous.
The hardest part in my opinion is getting all the res for the satellites.

Re: Fleet bases instead of Fleet slots

Posted: Sun Apr 08, 2012 2:03 pm
by NEO
Pein wrote:a think is better to add new comp tech
that add 3 slots
I could live with that as well. ;)

------------------------------------------------

Thanks for your reply people,
I thought i put it up there and see what your reactions were.

And yes, big-fat-cow, I did worked on that one. ;)
Also, I do understand your points and you are right.

---------------------------------------------------

@ Richard98:
You know how much a lvl 20 Comp Tech costs!!!!! :mrgreen: :mrgreen:


But again, thanks for your replies.

Re: Fleet bases instead of Fleet slots

Posted: Mon Apr 09, 2012 2:39 pm
by Flapper
Other games us the fleet base. I like Computer Tech. Leave it as it is.