Lift the Moon Destruction limit during wars?

Yes
Total votes: 9 (39%)
No
Total votes: 14 (61%)
Total votes: 23

Up date combat Wars with current game play.

#1
As the title suggests I think that with the added advantage of ACS defend moons and the increased levels of LG's that most players now have.. That the only 4 Moon destruct mission per 24hr either be increased or at the least this should be removed the same as the bashing rule when alliances go to War...

If the bashing rule is lifted so should the amount of moon destruction missions... I would ask for a vote from players on this.. bring the game into line with the rest of the new polices such as ACS defending of moons..

keep the game fun..besides a good alliance can replace if not build more than 4 moons in 24hrs so why should there be such a restriction in the first place..
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Re: Up date combat Wars with current game play.

#2
well am against it because very low numbers of players use MD
also you told that many players have many LG
here is sample
you attack with 2000 rips to destroy my moon
a send 10000 LG
and winner is you mate you lose only 50 rips and a lose all lunars
and you get all df and you pop moon
and a lose much more then you lose
if you wanna add increase of MD in case of war then you need told zorg to make RIps more weaker as the are now if you wanna increase MD.
but a think 90 % of zorg players will say no to MD increase
thats all
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Re: Up date combat Wars with current game play.

#3
I have witness few MD and the limit of 4 MD should not be changed.

About bashing rule(MD) during war times, thats something that I can understand to change but again not to much( maybe 6MD).

U speak about alliance rebuilding moons, how good alliance rebuild moons fast and how is that big problem for fleeter like u.

I will help u with that. Like any good alliance for rebuilding moons :), u have urs alliance that can also easily be good at destroying them :(. Thats means just few of ur alliance mates can destroy lot more then 4 moons and by that making ur outcome better.
Thats no good for us but thats the game. Only problem for players like u is moons>9.9k.

So my conclusion is that game dont need to change because all basis are covered.
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Let the future tell the truth and evaluate each one according to his work and accomplishments...

Re: Up date combat Wars with current game play.

#5
The MD limit should not be changed imo. Let's say i have 15 moons, evenly spread out the Galaxies. Gozar, for instance, decides he wants to munch on my fleet. His fleet is so huge that all 15 moons will be gone within a few hours if there is no MD limit. And we all know that there are a few other players besides Gozar who have the fleet capable of taking out multiple moons at once. Me thinks the MD rule is a well thought implementation , no change needed....
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Re: Up date combat Wars with current game play.

#7
I see Gozar's point as well as those views against it. At first glance, it makes perfect sense to allow wars to be an all out slugfest with no holds barred, no bashing rule, no MD limit. War is war afterall.

However, the number of Lunars required to take out large numbers of Rips is somewhat unbalanced in my opinion, so the ACS Defend for MDs really only goes so far for the average player, plus the odds that someone could scrape together enough LG from team mates and friends to manage a defend is variable at best.

Also, if I lose 4 moons and my fleet still stays hidden then what? Declare war in order to go on a popping spree and raise the chance of finding my fleet? Seems like an easy way to circumvent the limit.

As I understand, the playerbase (before my time in X) wanted the limit implemented and later on the MD defend option. Just saying.
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Re: Up date combat Wars with current game play.

#8
lol isnt this kind of an work around to get moon destro on a player?

say i want to hunt a player i would just declare war and pop all his moon in a swipe. war mongers do not need approval of war so its a forced restriction for a player even if they dont want a war.

i suppose we will see alot of players/alliances disbanding and reuniting or going vmode just to avoid this. like hell its a trick to work around the issue gozar :)

also the number of LGs that you refer is not nearly enough to counter against an moon destro of 1500 RIPs. i doubt u can find 2 additional players to match that with the LG counts for an ACS defend. having players with the LG count to match it and having players online when a moon destro is in bound is entirely different issues. many a time you will not find players to hand out the needed LGs simply because they cant get online at that time.

so still a far fetched idea.
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