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New Ship types

Posted: Sun Feb 19, 2012 7:06 pm
by MegaMedes
I have heard much talk about the Elite Recycler and yet don't see it on any of the lists, approved or not approved. I know that it was approved at one time, please dev team, let us know if it is approved or not...I for one would like to see it.

Developmental Lunar Guardian

Twice the punch (RF and WSA) a regular LG, 1.5 times the cost (90K metal and crystal, 22.5K deut), Zorg physics level 5, graviton tech level 3.

Developmental Bomber

See above for DLG.

So on and so forth for all warships except the Light Fighter...can't really see the need for something that would equal a heavy fighter...:lol:

Re: New Ship types

Posted: Mon Mar 05, 2012 2:38 am
by ZorgLeroy
i think it is a good idea because recyclers now are so slow and you need so many to affectively recycle a DF

Re: New Ship types

Posted: Mon Mar 05, 2012 2:53 am
by Doomrager
To bad this would favor bigger players from the small though...

Re: New Ship types

Posted: Mon Mar 05, 2012 3:35 am
by harryballsac
Oh boo hoo...grow bigger then and stop whinng.

What i would like to see is an increase in RF for the LG vs the rip with each physics tech upgrade. In the original LG thread when it was introduced to the game, zorg said this would be implemented, but it must've been on the chopping block, because it never happened.

Re: New Ship types

Posted: Mon Mar 19, 2012 2:56 pm
by Zorg
Elite Recycler is an open issue. Refer to its own topic and follow up any posts there.

In general, further ship options in existing universes is going to be a difficult issue. However I have an idea that you might like:

We can add something like a "profession" for each player to choose. Let's say 3 professions for a good example:
A)Profession A -> Unlocks LG
B)Profession B -> Unlocks Elite Cargo
c)Profession C -> Unlocks Elite Recycler

Now, LG is a bad example as it is regarded as a CORE ship. We can add there another ship which optimally can be the best ship for raiding. Still LG right now with current list can be an option.

Elite Cargo and Elite Recycler are both BUFF ships by FAR. This means that these ships PRACTICALLY make osbolete other ships of same type.

Therefore they do not really fit the scene unless such an option is introduced. Feel free to continue in this suggestion from this point.

The advantages are many:
-It greatly increases strategic options.
-Gives greater meaning to cooperation.
-Does not hinder or simplify the game.
-Will not cause issues with any of the battle engines.
Sure I can think of more but I feel that this is a good point to get you started.

Re: New Ship types

Posted: Fri Jun 01, 2012 1:54 pm
by Flapper
I’m a little embarrassed :oops: I haven’t looked at this closely before. You have some amazing thoughts here Mr. Zorg, but I’ll disagree on something first. Elite Recyclers do not have to be buff ships.

I realize it goes against the already approved change, but the option remains to make both the original recycler and the elite viable ships. Speed the old ones up, just a hair. As far as I’m concerned they’re fine now, but whatever. Then increase their combat ability. Again this should be a minor increase. This gives them a defensive value, as well as, makes them more useful if we get to fight over debris fields some day. Give the elite’s a huge capacity, slow them down (maybe 80% of current rec), and make them more fuel efficient.

Now, on to the intriguing part of Zorg’s post. Professions? :idea:

My suggestion is you create a menu on the options screen. You choose your profession and get the bonuses. The setting can only be changed once every 30 days. If it is decided that professions unlock certain ships, then changing professions would cause any disabled ships to simply disappear from the account. In my listing I will put my idea of the profession, a rational for it, the non-ship bonus, and a ship bonus. The final version could have just the non-ships, the ships, or both. I don’t think it should be mismatched because of the implications of changing professions.

First the classics –

Turtle – This is a strategy for players who cannot reliably fleet save. They depend on defenses to protect mine production and small fleets.

• +10% shields and armor for defenses.
• Rail Gun (it’s just a bigger gun, with a better damage to cost ratio)

Miner – Miners enjoy building strong accounts and generally participating in the social aspects of game play, but do not regularly conduct raids.
• +5% mine production
• Express Cargo ( 1 million capacity – base speed 45k, hyperspace drive)

Fleeter – I feel it’s important to split this category into several parts, but in general this is a player who tries to develop a large fleet and participate in combat actions.

Predator – This type of player actively hunts rich targets. Generally this is opposing fleets, but can include miners, turtles or anyone leaving a good haul sitting to be taken.

• +10% weapons and shields for ships
• The elite battle cruiser (roughly + 5% on all attributes

Pirate – These players scavenge the universe looking for soft targets for a quick buck. Often called farmers, they raid inactives and weak players. Running a hundred raids in a day is normal for these players.

• +5% Ship Speed
• ZYT-1400 combat freighter – A cruiser equivalent with lc storage and better fuel efficiency.

Paladin – This style of play is build around defending one’s alliance, but rarely going on offense without a reason.

• +10% armor and shields for ships
• Elite destroyer – a quicker big hitter.

Now for most controversial idea for a profession.

The pacifist – These players are mystery to me but there are a lot of them. They simply want to be left alone to tinker and build. On this setting the player would not be given an attack, moon destruct, or ACS attack option on their mission screen. Most importantly, they would only be hittable once a week.

After suffering any attack the player gain immunity from another attack for 120 to 216 hours. The reason for the randomness is so his enemies cannot plan for the exact moment to attack again and so he cannot plan knowing with certainty how long he is safe. Hits must inflict at least 5% of total points to qualify.

Re: New Ship types

Posted: Fri Jun 01, 2012 2:46 pm
by Hatter
You forgot to add the Fuctard:
This Player just bumbles through the game..ignoring any and all
advice or directions from players trying to help them..
They love dead end research..building ships but not keeping them... have every excuse for fleetloss..from "Cat Died" to "lost connection for the 1 millionth time" When hit this player will launch massive IPM attacks..regardless of any damage they may or may not cause.. send vulgar and extremely un sportmanslike messages..then continue bumbling along as usual.
This type player should have:
Supreme Shield Dome: Capable of withstanding attack from up to 10kk Rips
No ability to build any type of Ship.
If launching IPM's at pathetic targets..they should return and strike the launch Planet.
no use of ingame messages unless replying to someone else.
:lol:

Re: New Ship types

Posted: Fri Jun 01, 2012 5:05 pm
by SilverFox31990
:naughty: Lol Hatter so mean. Some people just will not listen to advice. If they aren't going to listen you can always just attack them.

I like the idea of professions but I'm unclear about something.

If you choose a profession does that mean you will no longer have access to the other two type of ships. Or that you will still need the requirements for the other to. The profession just unlocks one ship automatically?

I like the idea of being able to change every thirty days for some variety.

Re: New Ship types

Posted: Sat Jun 02, 2012 6:24 am
by God_of_Death
we really don't need a new recycler we can use the old one and increase the space of the recyclers by 15%/zorg tech- this way they are no longer buff ships and they do their job better- all the problems are solved

Re: New Ship types

Posted: Sat Jun 02, 2012 10:57 am
by harryballsac
God_of_Death wrote:we really don't need a new recycler we can use the old one and increase the space of the recyclers by 15%/zorg tech- this way they are no longer buff ships and they do their job better- all the problems are solved
completely disagree. you are 1 player out of 20 that would say this.

this has been discussed to death, in fact if someone wants to research it, I believe it was even approved maybe 8 months ago or more.

speed and capacity dude. keep the regular rec for the newer players to learn with, and create the elite recycler to grow into. no specifics on size were approved, but the idea was, so get on it already.