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Better Fleet Control

Posted: Tue Nov 08, 2011 3:30 pm
by sanndy125
Ok so i stole this from Lowfatspread. I had been thinking about this the entire time ive played ZE, just was to lazy to say anything haha, but now im more active with ZE so i will. and i like how Lowfatspread worded it.

we should also have the ability to do multiple waypoint journeys..

e.g. transport resource from planet 1 to planet 2 and then land on planet 3
or attack planet 2 from planet 1 and continue on to planet 3

and the ability to specify different speeds on attack and return legs of missions...

e,g. attack at 20 percent return at 100 percent

this would help a lot with transportation, Fleet saveing and raiding.

Example. you have all your fleet on one planet, your main planet is on the other side of the universe, and you find a big hit that you still want to get. but you dont want to wait for your fleet to get back from the attack to resend your fleet. so you just put in the coordinates of your first destination (the attack) and then type in the coordinates of your final destination your home planet where you can use your newly obtained resources to your hearts desire.

EDIT
Or if you want to attack some one but you know you wont make it back on ZE in time to fleet save. you can send the attack at 100% and have it return to your planet at 10% (or however long you need it to wait).

what do you all think?

Re: Better Fleet Control

Posted: Tue Nov 08, 2011 6:58 pm
by Gogetass4
good idea

Re: Better Fleet Control

Posted: Tue Nov 08, 2011 7:02 pm
by sanndy125
thank you. Any critiques?

Re: Better Fleet Control

Posted: Tue Nov 08, 2011 7:11 pm
by Gogetass4
sandy did u played extrem before?

Re: Better Fleet Control

Posted: Tue Nov 08, 2011 7:32 pm
by Desert_Reaper
+1 sandy. I appreciate the fact that you took the time to give a clear cut explanation of your idea

Edit: Gogeta, stay on topic please.

Re: Better Fleet Control

Posted: Tue Nov 08, 2011 7:43 pm
by sanndy125
yes i did gogetass. why do you ask? and thank you desert reaper.

Re: Better Fleet Control

Posted: Tue Nov 08, 2011 7:48 pm
by big-fat-cow
the only down side i can think of is it will create nightmare for phalanx

but this is probably enough for zorg to refuse to implement it

Re: Better Fleet Control

Posted: Tue Nov 08, 2011 8:00 pm
by sanndy125
All the phalanx does is tell you where a fleet is going. it shouldnt be to hard to just add 1 more destination. the speed thing however yes would. but even then i bet Zorg could do it.

Re: Better Fleet Control

Posted: Wed Nov 09, 2011 12:51 am
by sanndy125
any more critiques, comments, concerns?

Re: Better Fleet Control

Posted: Wed Nov 09, 2011 10:55 am
by rava
+1 i like this idea

about lanxed fatcow mean

if u attack from planet then u cant be lanxex
but after u attack and landed on other planet >> u can lanxed because u didnt land on moon

so IMO that wont be affect so much on palanx as long u landed also on moon
if u attack the planet and landed also on planet then u can caught by lanx