Better Fleet Control

#1
Ok so i stole this from Lowfatspread. I had been thinking about this the entire time ive played ZE, just was to lazy to say anything haha, but now im more active with ZE so i will. and i like how Lowfatspread worded it.

we should also have the ability to do multiple waypoint journeys..

e.g. transport resource from planet 1 to planet 2 and then land on planet 3
or attack planet 2 from planet 1 and continue on to planet 3

and the ability to specify different speeds on attack and return legs of missions...

e,g. attack at 20 percent return at 100 percent

this would help a lot with transportation, Fleet saveing and raiding.

Example. you have all your fleet on one planet, your main planet is on the other side of the universe, and you find a big hit that you still want to get. but you dont want to wait for your fleet to get back from the attack to resend your fleet. so you just put in the coordinates of your first destination (the attack) and then type in the coordinates of your final destination your home planet where you can use your newly obtained resources to your hearts desire.

EDIT
Or if you want to attack some one but you know you wont make it back on ZE in time to fleet save. you can send the attack at 100% and have it return to your planet at 10% (or however long you need it to wait).

what do you all think?
Last edited by sanndy125 on Tue Nov 08, 2011 7:46 pm, edited 1 time in total.
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Re: Better Fleet Control

#5
+1 sandy. I appreciate the fact that you took the time to give a clear cut explanation of your idea

Edit: Gogeta, stay on topic please.
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Re: Better Fleet Control

#10
+1 i like this idea

about lanxed fatcow mean

if u attack from planet then u cant be lanxex
but after u attack and landed on other planet >> u can lanxed because u didnt land on moon

so IMO that wont be affect so much on palanx as long u landed also on moon
if u attack the planet and landed also on planet then u can caught by lanx
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