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new ship - terracolony ship extreme

Posted: Mon Nov 07, 2011 12:04 am
by Pein
Information :
Scientists and engineers all over the galaxy gathered together to develop mans second greatest achievement ever:Terracolony ship was born,
Scientists working feverishly discovered a method of creating enormous land masses using nanomachines.
picture of ship:
Image
Requirements:
Nanite Factory (Level 2)
Energy Technology (Level 15)
Zorg Physics (Level 6)
Hyperspace Engine (Level 12)
Graviton Technology (Level 2)
Ship Yard (Level 10)

Resources Needed : Metal: 100.000 Crystal: 100.000 Deuterium: 50.000

Metal Mine-you cant build
Crystal Mine-you cant build
Deuterium Synthesizer -you cant build
Solar Plant -you cant build
Fusion Reactor-you cant build
Robot Factory - can build
Nanite Factory -can build
Ship Yard -can build
ACS Depot-can build
Missile Silo -can build

you can use it only as mobile colony and a think it should be added option that this ship dont use planet slots .well if you have 21 planets then you can still build this ship

Re: new ship - terracolony ship extreme

Posted: Mon Nov 07, 2011 3:52 am
by sanndy125
If it doesnt count as a planet then i think you should be limited to 1. and also make it to where it is visable to everyone just like a planet. that way you can be attacked. and the Big dogs cant make like 1k of them and send them everywhere.
also maybe add the feature that it can be destroyed by Bombers, like how they were thinking and doing with the resource Hidout. other than those few thing i rly like it.

Re: new ship - terracolony ship extreme

Posted: Mon Nov 07, 2011 9:58 am
by Pein
nice mate by adding bombers to have chanse to destroy this terracolony if build
that would be great a hope zorg agree

Re: new ship - terracolony ship extreme

Posted: Mon Nov 07, 2011 1:48 pm
by The
This is a very bad idea IMO.
Even if it would be used as a roamer, how would you move your fleet on it? A ship with a moon? :lol:

+ the fleet would be lanxable
+ if your ships are in air, and you abandon a planet, you lose the fleet returning to that planet too... Imagine losing your fleet by a couple of bombers :?

Re: new ship - terracolony ship extreme

Posted: Mon Nov 07, 2011 2:00 pm
by Pein
well mate if you have fleet there bombers must win fight to destroy planet and you can have moon on that planet.
yes it can be lanxable because it create planet it destroyed after colonized.
to get moon you need ms .

Re: new ship - terracolony ship extreme

Posted: Mon Nov 07, 2011 3:04 pm
by CrucifiX
I like the idea.

Re: new ship - terracolony ship extreme

Posted: Mon Nov 07, 2011 4:57 pm
by Desert_Reaper
-1, the core idea is a moving missile base, plus again it favors bigger players that can afford the requirements.

Re: new ship - terracolony ship extreme

Posted: Mon Nov 07, 2011 5:03 pm
by sanndy125
ya we could have it to where its like a moon shot where you have to have enough bombers to destroy it. and somehow set up a system where mobile bases can be stronger or weaker based off the planet and how many\which type of building they build. and then if it is destroyed and you have a fleet in the air we could set it up so that the mid air fleet just goes to the nearest planet that the person owns.

Re: new ship - terracolony ship extreme

Posted: Mon Nov 07, 2011 5:04 pm
by sanndy125
Yes i do agree the tech needed is to extreme i think

Re: new ship - terracolony ship extreme

Posted: Mon Nov 07, 2011 5:52 pm
by The
So basically it is another planet slot, but you can't build buildings on it, and bombers can destroy it?

Let's say I jump my 100.000 RIPs and launch them at you which takes about half an hour in same system. You come online before the hit and it is too late for me to recall. You build 10 bombers and launch them at my planet-ship-thing.
I lose all my RIPS from a few bombers? My JG is still cooling and since there are no buildings, there is no possible way for me to defend myself? :shock: