New Building: Debris Field Detector
Posted: Mon Oct 24, 2011 8:56 am
(as a continue/improvement to the idea of this thread: viewtopic.php?f=7&t=8213)
Characteristics:
-Can be built on planets (Not moons)
-Can be built early on (Poor reuirements in tech but 1 extra than recyclers)
-Operation Costs: Perhaps 1 ruby + (100* (1.5^lvl) Deut per scan
-Works on a radius like Phalanx. At lvl 1, 30 systems away, lvl 2 60, lvl 3 90 etc, open for discussion. Example: If your planet is at 13, at lvl 1 it will scan from 1:70:3 to 1:130:3 ( a total of 60 systems).
-Galaxy limit, only able to scan within the galaxy where it has been built.
-Cost to build at lvl 1: 20 000 metal, 10 000 crystal, 3000 deuterium (like 2 recyclers - perhaps it can also include a ruby cost. If it includes a ruby cost, then it will not cosr any rubies to operate)
-Regarding its role, it is just making one feature of the game easy. It is already possible to scan manually the galaxy. We add a building for this which will also cost rubies to fund the game.
Open for discussion.
Characteristics:
-Can be built on planets (Not moons)
-Can be built early on (Poor reuirements in tech but 1 extra than recyclers)
-Operation Costs: Perhaps 1 ruby + (100* (1.5^lvl) Deut per scan
-Works on a radius like Phalanx. At lvl 1, 30 systems away, lvl 2 60, lvl 3 90 etc, open for discussion. Example: If your planet is at 13, at lvl 1 it will scan from 1:70:3 to 1:130:3 ( a total of 60 systems).
-Galaxy limit, only able to scan within the galaxy where it has been built.
-Cost to build at lvl 1: 20 000 metal, 10 000 crystal, 3000 deuterium (like 2 recyclers - perhaps it can also include a ruby cost. If it includes a ruby cost, then it will not cosr any rubies to operate)
-Regarding its role, it is just making one feature of the game easy. It is already possible to scan manually the galaxy. We add a building for this which will also cost rubies to fund the game.
Open for discussion.