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Really New Ideas ?

Posted: Wed Feb 04, 2009 5:06 pm
by Zorg
We are wondering if some people got some REALLY NEW ideas ?
I mean besides new spaceships, technologies etc.

Something like the 3d map that has already been suggested. If yes... we are here to hear and develop them. :D

Re: Really New Ideas ?

Posted: Wed Feb 04, 2009 5:19 pm
by Anderson
I dont know if it would be worthwhile for you to do this, but would it be possible for you to allow the use of the Merchants > Trade function without using Zorg Rubies? Sorry if its not a new idea by the way.

Re: Really New Ideas ?

Posted: Wed Feb 04, 2009 5:34 pm
by Drakkon
How about making rubies in outer space-you could (% chance here)happen to find one or more doing an exploring mission

Re: Really New Ideas ?

Posted: Thu Feb 05, 2009 12:26 am
by arshalo
how about a new building likea space port... and setting up REAL trade routes besides manually sending cargo ships ? and setting up trade routes the players have to accept and can gain extra resources ? trade route lvl 1 between 2 people gains like +1000 each resource then each level it doubles ??


jsut an idea :)

Re: Really New Ideas ?

Posted: Thu Feb 05, 2009 12:22 pm
by Istalris
Put a shoutbox of some sort on the Alliance page :P
It would be really useful and it cant be that difficult can it? ;)

-Istalris-

Re: Really New Ideas ?

Posted: Thu Feb 05, 2009 1:05 pm
by Anderson
Istalris wrote:Put a shoutbox of some sort on the Alliance page :P
-Istalris-
Great Idea :D I agree with this, it would be really useful for getting to know your Alliance :)

Re: Really New Ideas ?

Posted: Fri Feb 06, 2009 2:48 am
by raineyday5
Trade route are great ideas help out neighbors and friends when they need extra resources.
Great hope we can have them
Thanks,
Raineyday5

Re: Really New Ideas ?

Posted: Fri Feb 06, 2009 1:38 pm
by Mintaka
Marine Assault Ship
(This was mentioned in an earlier thread)

It would allow attacking players to destroy a single enemy building. One level of a structure, so it could knock a Metal mine down from level 20 to level 19 for instance. It would be moderately expensive, allowing for the assault personnel and vehicles aboard -- perhaps 200K metal, 60K crystal, 40K deut. It would have to survive all 6 rounds of combat before being able to assault the planet / moon.

Assault missions would not harvest any resources for the attacking player. Their sole purpose would be to knock out key enemy installations.

Used against an undeveloped colony, it would eliminate the colony -- a way to clear a planet slot for colonization, or just to sweep little farm planets from the universe.

If the assault ship survives, it has a 70% chance of successfully destroying something. 35% Attacker's choice, 35% random defense structure.

Re: Really New Ideas ?

Posted: Sat Feb 07, 2009 6:01 pm
by sedilewop
How about NAPs (non aggression pacts for those who dont know) I think it would be useful as im friends with people outside my alliance and it would be more solid then saying i wont attck you because you helped me.

Re: Really New Ideas ?

Posted: Sat Feb 07, 2009 6:26 pm
by impos
info about the ship, length, width and height and may be other stuff about them. Space stations; commando stations, ammo and fuel stations. these can be deployed by constroction ship or colony ships..
And astroid fields and nebulas