Weapon upgrade's

#1
So, me and schnitter were talking, and we noticed how after awhile the hyperspace engine replaces almost all engines. Well why doesn't that happen for weapons. Like for battle cruiser they use laser tech. Why not make it where when you research the next upgrade of tech for the weapon in this case ion to the original level it replaces it. Example BC need laser level 12 at level 12 plasma or ion, it replaces it. And with other ships deathstars LG's and bombers being the exception.
Last edited by Doomrager on Thu Aug 18, 2011 3:45 pm, edited 1 time in total.
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Re: Weapon upgrade's

#6
So after long talk here's what me and Schnitter have come together with.

Battleship: Ion tech to level 15 multiple ion shield generators are implemented 20% shield boost. Laser tech to 20 Laser cannons are retrofitted causing a 10% weapon increase.
Battle cruiser: After plasma tech level 12 the battle cruiser is retrofitted with plasma cannons and plasma shield generators, causing a 20% bonus to shields and damage. (It is not affected by the 5% gain of plasma every level)
Destroyer: After plasma tech level 15 Retrofitted with plasma shock wave cannons, allowing 5% bonus to damage. After zorg physics reach's level 5, a better understanding of the destroyer's engines allows them to go 10% faster.

Before After
Battleship: Weapons 1,000. Shields 200 Battleship: Weapons 1,100. Shields 240
Battle cruiser: Weapons 700. Shields 400 Battle cruiser: Weapons 840. Shields 480
Destroyer: Weapons 2,000. Shields 500 Speed 5.000 Destroyer: Weapons 2,100. Shields 500 Speed 5,500

These are all flexible just an idea and comment toward the idea.
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