Tactical Fleet Destroyer
Posted: Thu Jul 14, 2011 8:37 pm
I play on Speed server currently, and here is a scenario where a top player has over 9 million points of fleet, and another has 2 million of fleet standing.
Because of the incredible, OMG, unbelievable, i-just-crapped-my-pants-vast-size of force, there is no need for them to ever worry about fleet save, and that give them a huge advantage. All they have to do is just keep on sitting there creating bigger and bigger fleet force. Even the fleet force of the next 3 alliance COMBINED cannot defeat this power. Simply put, as the current state, there is no way to ever defeat them.
there has to be a punishment for having a giant over sized fleet without ever having to worry about moving them. I know that people have suggested anti-fleet missiles, and the suggestion has been disapproved, but I thought we could revisit this idea, with a bit of improved understanding.
I would suggest creating such a missile, target idle enemy fleet. the damage should be percentage based, and adjusted to ship type.
Tactical Fleet Destroyer Missile
Description: releases plasma or solar explosion that damages groups of ships. Solar Satellite absorbs its power.
cost:1 to 2 million resources per Missile (Edit: makes it expensive to spam against smaller fleet)
speed: slow, i.e. 5,000 + upgrade
damage: 0.5% to 2.5% of fleet, adjusted to fleet type, stronger ship more resistance
can be avoided, solar satellites should be immune
limit: must have a limit of how many missiles can be stored, perhaps 1 missile per 4 levels of silo, also a limit for how many can be fired per wave.
range: adjusted by upgrade
(since moving fleet away can dodge missile, and consider the cost, the missile cannot be stopped by ABM)
Damage is adjusted to enemy fleet type. LF has the most chance of being destroyed, and Solar Sat. is immune or highly resistant to the missile, and RIP has the most resistance to this missile, but not immune.
For a small fleet of 100 ships, only 0 or 1 ships die from this attack(Even RIP, however if 100 units are mixed ships, RIP has the least chance to die). For a moderate fleet of 2000, this missile will hardly do any damage to it, probably 5 to 20 random ships destroyed. This idea is only designed for MASSIVE idle fleet
Advantage: this missile idea will punish massive idle fleets that cannot be taken down by other players, and give a balance as to the number of fleet and the time needed to control them.While strong players cannot spam it against weak players.
I have thought about this carefully, please give some feed back
Because of the incredible, OMG, unbelievable, i-just-crapped-my-pants-vast-size of force, there is no need for them to ever worry about fleet save, and that give them a huge advantage. All they have to do is just keep on sitting there creating bigger and bigger fleet force. Even the fleet force of the next 3 alliance COMBINED cannot defeat this power. Simply put, as the current state, there is no way to ever defeat them.
there has to be a punishment for having a giant over sized fleet without ever having to worry about moving them. I know that people have suggested anti-fleet missiles, and the suggestion has been disapproved, but I thought we could revisit this idea, with a bit of improved understanding.
I would suggest creating such a missile, target idle enemy fleet. the damage should be percentage based, and adjusted to ship type.
Tactical Fleet Destroyer Missile
Description: releases plasma or solar explosion that damages groups of ships. Solar Satellite absorbs its power.
cost:1 to 2 million resources per Missile (Edit: makes it expensive to spam against smaller fleet)
speed: slow, i.e. 5,000 + upgrade
damage: 0.5% to 2.5% of fleet, adjusted to fleet type, stronger ship more resistance
can be avoided, solar satellites should be immune
limit: must have a limit of how many missiles can be stored, perhaps 1 missile per 4 levels of silo, also a limit for how many can be fired per wave.
range: adjusted by upgrade
(since moving fleet away can dodge missile, and consider the cost, the missile cannot be stopped by ABM)
Damage is adjusted to enemy fleet type. LF has the most chance of being destroyed, and Solar Sat. is immune or highly resistant to the missile, and RIP has the most resistance to this missile, but not immune.
For a small fleet of 100 ships, only 0 or 1 ships die from this attack(Even RIP, however if 100 units are mixed ships, RIP has the least chance to die). For a moderate fleet of 2000, this missile will hardly do any damage to it, probably 5 to 20 random ships destroyed. This idea is only designed for MASSIVE idle fleet
Advantage: this missile idea will punish massive idle fleets that cannot be taken down by other players, and give a balance as to the number of fleet and the time needed to control them.While strong players cannot spam it against weak players.
I have thought about this carefully, please give some feed back