I will start with this :
and this:TheDude wrote:I think the new battle engine creates an imbalance. For example another player moonshot me with 46 battleships and I lost 1.2k rocket launchers out of 2.1k. Mind you I had 64k LL on that planet 350 ion cannon etc. Attacker recycles DF but at the end of the battle I have lost 720k metal (with far far superior defenses). Take another example attacker sends 1 rip at my planet (with the same defenses) and loses the rip but recycles it but I lose 34k LL (due to rips high RF) 70% regenerate so I lose 10200 LL's which is massive that's 7.6mil iron and 2.5mil crystal etc. The defenses were far far superior yet the loss was big. (2 rips would have cleaned me out). This makes defenses useless in my opinion. This also points out another flaw. Make one unit and lots of it because shields add up otherwise your stretching yourself thin over many different units and your losses will be big.
viewtopic.php?f=19&t=7625
I also did a sim on my own the other day and PMd Zorg about it so he told me to make a topic about it:
8.000 BCs against only 2 RIPs, (maybe I should add that before 8k BCs could beat around 10 RIPs with no losses) and imagine my surprise when i got this result.
The attacker has lost a total of 29.120.000 units.
The defender has lost a total of 15.000.000 units.
A debris field containing 13.488.000 units of Metal and 12.984.000 units of Crystal has formed in orbit around the planet.
The probability of creating a moon is : 19 %
416 Bcs died. There is still a 60-70% chance for no loss, but no one wants to gamble with risks this high, so you could say this messed things up for almost all fleeters that don't use RIPs.
This makes people to chose either to build RIPs only or only LGs because any other ship is now inefficient.
I know how Zorg hates when people say RIPs need changing, but recent battle engine update brought a lot of changes. It is true that LGs are now a lot more efficient against RIPs (as Zorg said himself, they may need wimping), but they are now more vulnerable against Destroyers, BCs, LFs and Plasma Cannons. The thing is that eventhough RIPs are now more vulnerable against LGs, they became even stronger against every other Ship and Defense they have RF against.
I suggest lowering RIPs RF against everything by 25-35% OR lower their wsa by 25-35%. They will still be strong, but not this strong. Surely LGs will then need wimping too, but I think this is something of high importance.
If you have a suggestion, feel free to write it down, but keep in mind that they can't change the cost of any ship because it would mess up the rankings. Also, this is a serious problem for both, turtles and fleeters, so making only one ship or one type of defense won't change much...the fact is, RIPs really need wimping.