Planet Bound Units
Posted: Thu Jun 23, 2011 8:01 am
Now, I know what your thinking, not another freaking game suggestion about this, but well see how this idea goes.
now, how these unites work, they can only travel in between planets through ships. they count as units like resource units in the ships cargo. They are the cheapest things in the game and require no research, these will be the first units a new player will ever have. You build them in the Defense area. Now for costs and RF....
Jet Fighter: A simple yet effective planet based Fighter, since they are very small, their harder to hit. (2 units)
RF: Light Fighter 10, Heavy Fighter 13, Cruisers 15, Battleships 17, bomber 20, Battle Cruisers 22, Destroyers 23, Deathstars 24, Lunar Guardians 25 Small cargo 28. large cargo and recycle 29, Elite Cargo 30, tanks 32.
RF from: infantry 15
Structure points 100/ attack 5/ shields 2
cost: 50 metal/ 50 crystal/ 15 deut.
Tank: Simple artillery based heavy vehicle. good at wrecking structures and infantry. (3 Units)
RF: RL 25, LL 22, HL 19, IC 18, GC 16, PC 12, both domes 2, infantry 38.
RF from: Jets 32 and LF 12.
Structure points: 125/ attack 8/ shields 3.
cost: 85 metal/ 40 crystal/ 10 deut,
Infantry: your species in your armor, they will fight for your fleet. (1 unit)
RF: Jets 15, RL 15, LL 14, HL 12, IC 10, GC 8, PC 6.
RF from: tanks 38
Structure points: 25/ attack points 2/ shield points 1
Cost: 20 metal 5 crystal.
these units will show on a combat report in the same format as a ship, but will not produce DF.
now, how these unites work, they can only travel in between planets through ships. they count as units like resource units in the ships cargo. They are the cheapest things in the game and require no research, these will be the first units a new player will ever have. You build them in the Defense area. Now for costs and RF....
Jet Fighter: A simple yet effective planet based Fighter, since they are very small, their harder to hit. (2 units)
RF: Light Fighter 10, Heavy Fighter 13, Cruisers 15, Battleships 17, bomber 20, Battle Cruisers 22, Destroyers 23, Deathstars 24, Lunar Guardians 25 Small cargo 28. large cargo and recycle 29, Elite Cargo 30, tanks 32.
RF from: infantry 15
Structure points 100/ attack 5/ shields 2
cost: 50 metal/ 50 crystal/ 15 deut.
Tank: Simple artillery based heavy vehicle. good at wrecking structures and infantry. (3 Units)
RF: RL 25, LL 22, HL 19, IC 18, GC 16, PC 12, both domes 2, infantry 38.
RF from: Jets 32 and LF 12.
Structure points: 125/ attack 8/ shields 3.
cost: 85 metal/ 40 crystal/ 10 deut,
Infantry: your species in your armor, they will fight for your fleet. (1 unit)
RF: Jets 15, RL 15, LL 14, HL 12, IC 10, GC 8, PC 6.
RF from: tanks 38
Structure points: 25/ attack points 2/ shield points 1
Cost: 20 metal 5 crystal.
these units will show on a combat report in the same format as a ship, but will not produce DF.