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new ship and defence

Posted: Tue Jun 14, 2011 3:58 pm
by slim70
I have an idea for a ship, the reflector, it can destroy any ship by reflecting it back to the defender, it has no fire power thought, the research needed is zorg py 7 gravtion 2 hyperspace 14 and shipyard 15, but only one thing stands in its way, the reflect missle, 4 missles are needed to destroy, research needed is shipyard 13 missle silo 13





please make ship and defence

Re: new ship and defence

Posted: Tue Jun 14, 2011 5:18 pm
by Cypher
Moved

Re: new ship and defence

Posted: Wed Jun 15, 2011 11:48 am
by Gogetass4
not a bad idea i may agree

Re: new ship and defence

Posted: Wed Jun 15, 2011 11:54 am
by Weresloth
Let's consider this for a second, shall we?

Currently on the score board for Xtreme (though not that good of a judge) the highest level silo is 11. Having 13 as a prerequisite is rather absurd in my opinion.

I vote no.

Re: new ship and defence

Posted: Wed Jun 15, 2011 11:56 am
by Joshanddrew
just no

Re: new ship and defence

Posted: Wed Jun 15, 2011 1:34 pm
by slim70
fine shipyard 11

Re: new ship and defence

Posted: Wed Jun 15, 2011 1:36 pm
by slim70
no i meant to say missle silo 11, but its is an idea to look over

Re: new ship and defence

Posted: Wed Jun 15, 2011 4:16 pm
by The
Hell no! Try fleet saving. It's cheaper than:
slim70 wrote:zorg py 7 gravtion 2 hyperspace 14 and shipyard 15

Re: new ship and defence

Posted: Wed Jun 15, 2011 6:11 pm
by Torgard
Weresloth wrote:Let's consider this for a second, shall we?

Currently on the score board for Xtreme (though not that good of a judge) the highest level silo is 11. Having 13 as a prerequisite is rather absurd in my opinion.

I vote no.
I have level 13 Missile Silos. But I still don't like this idea. Not one bit. ;)

Re: new ship and defence

Posted: Wed Jun 15, 2011 6:47 pm
by Choke
Don't like it much myself