Page 1 of 2
Change what triggers the activity indicator on a planet
Posted: Tue Jan 25, 2011 10:27 pm
by love2scoobysnack
I posted what I thought to be a bug but it was moved to the help section so I must conclude that it is not a bug.
Here is the link for background info
viewtopic.php?f=2&t=6341
Therefore I am proposing a change to the triggers for what will display an activity indicator in the galaxy menu.
any time a player sends a fleet mission of any kind from one of their planets that planet should show activity with no exceptions of any kind. However, a deploy or transfer mission landing on target planet would not show as activity.
Re: Change what triggers the activity indicator on a planet
Posted: Tue Jan 25, 2011 10:44 pm
by decadence
I say no. Ninjas are already hard to pull off. Having an activity indicator every time you do something would most likely kill the art of ninja.
Re: Change what triggers the activity indicator on a planet
Posted: Tue Jan 25, 2011 11:02 pm
by lordru
i posted this b efore u joined chat.i got the time u answered me pm,anyway just pointing that out so u know it wasent lies ....
Re: Change what triggers the activity indicator on a planet
Posted: Tue Jan 25, 2011 11:46 pm
by love2scoobysnack
neoshagrath wrote:I say no. Ninjas are already hard to pull off. Having an activity indicator every time you do something would most likely kill the art of ninja.
good point I have modified the original post to give what may be a more realistic modification.
Re: Change what triggers the activity indicator on a planet
Posted: Wed Jan 26, 2011 12:07 am
by SPY
it is already like this in game i do not know what more u are asking here? the game already works the way u wanted here.
Re: Change what triggers the activity indicator on a planet
Posted: Wed Jan 26, 2011 2:21 am
by love2scoobysnack
SPY wrote:it is already like this in game i do not know what more u are asking here? the game already works the way u wanted here.
Either what I reported (see link in first post) was a bug or this suggestion needs to be implemented.
Re: Change what triggers the activity indicator on a planet
Posted: Wed Jan 26, 2011 3:12 am
by SPY
i believe i have mentioned ur report was an anomaly so it was a bug. and needs investigation.
Re: Change what triggers the activity indicator on a planet
Posted: Wed Jan 26, 2011 3:27 am
by love2scoobysnack
SPY wrote:i believe i have mentioned ur report was an anomaly so it was a bug. and needs investigation.
I know you did but that is does not seem to be what Zorg thinks since he moved my bug report to the help section.
Re: Change what triggers the activity indicator on a planet
Posted: Wed Jan 26, 2011 7:36 am
by Istalris
Activity marker is there to hint at a player being online or under attack/espionage, therefore it only triggers on player activities, not automatic events.
Re: Change what triggers the activity indicator on a planet
Posted: Wed Jan 26, 2011 7:45 am
by love2scoobysnack
Istalris wrote:Activity marker is there to hint at a player being online or under attack/espionage, therefore it only triggers on player activities, not automatic events.
did you read the part about how I was probed from a planet and it never showed that the planet had activity. Sending out a probe is not an automatic event. Also I tried to make it clear that it is not when fleets land but when they launch that I think it should always mark a planet as having activity.