[Evaluation Needed] Planetary Sieging
Posted: Thu Jan 06, 2011 2:59 pm
A very very old suggestion that has been talked over a few times in the past but never really came to a unanimous conclusion. Dev team seemed to like the concept but no final decisions were made. I've made a fair few modifications to the suggestion and tried to balance it out in terms more relative to the modern universe standards.
The original concept was a joint effort between myself and SquirrelOnCrack, have at thee!
PART ONE
Siege Technology
Cost
Metal: 15,000
Crystal: 10,000
Deuterium: 2,000
NOTE: Cost doubles per level.
Pre-Requistes
Weapons Technology 5
Computer Technology 3
Espionage Technology 5
Research Lab 8
Description
Siege technology works similarly to Expedition in that there are a limited number of slots you can
have for sieges. For each second level of the siege technology the number of slots available
increases by 1. This means you need level 2 Siege Technology before you can actually
send a siege mission. This works up to a maximum of 5 available slots for sieges at level
10.
The other important factor about this technology is that for each level, your time you can
spend holding a planet under siege is increased by 10 minutes. For example, at level 2,
the point where you can actually send 1 siege mission out, you may only hold the siege for
a maximum of 20 minutes.
Siege is launched from the mission select screen and can only be chosen if you have a Demolition
Ship in your fleet. The siege time is selected from the dop down box to the right, the same place
you would choose the ACS defend stay time.
Things to note
Siege can destroy a single level of building on a colony, the time taken to siege is equal to the
time taken to deconstruct the building in question by the target player.
As you can see the seige time is limited, it would get difficult to justify the upgrade of this
technology eventually. Level 15 would give you a maximum seige duration of 150 minutes
(2 hours 30 minutes). With this in mind my idea is as follows:
As you cannot destroy any of the high level buildings without a very long seige duration, this was
designed this with ACS Siege (exactly the same as ACS attack but with siege elements) in mind.
With more than one persons Demolition Ships in the attacking fleets the time available for siege
is calculated by adding together all participants Siege Technology levels. For example, if two people
were ACS sieging with level 12 tech each, the maximum time for their combined attack would be
240 minutes (4 hours).
NOTE: This is not designed for universes without the full ACS system.
PART TWO
Demolition Ship
Cost
Metal: 5,000,000
Crystal: 3,000,000
Deuterium: 500,000
Pre-Requistes
Seige Technology 2
Shield Technology 16
Weapons Technology 14
Hyperspace Engine 7
Shipyard 14
Graviton Technology 2
Statistics
Structure Points: 8,000,000
Shield Strength: 70,000
Attack Points: 700
Cargo Capacity: 500,000
Base Speed: 100
Fuel Consumption (Deuterium): 20.000
Rapid Fire
Against Solar Satellite: 5
Against Espionage Probe: 5
From Death Star: 10
Description
This massive vessel, rivalling the size of the mighty Death Star is the only thing capable of
destroying buildings on a colony. It's huge size renders it extremely slow, but very capable.
The Demolition Ship is equipped with several huge Graviton projectors. These weapons are a
complicated marvel of scientific research, they are able to project nets of graviton
energy that attach themselves to buildings, literally pulling them apart, completely obliterating
them on a molecular scale. Due to the sheer complexity of these weapons, a research level of 2
in Graviton must be attained. However, the operation and effect of these weapons takes time,
in effect, rendering them almost useless in ship to ship combat. For this type of fighting, it is
equipped with several high powered Ion Cannons, these serve only to drive away small attacking
vessels, lacking the firepower for the larger ones. To make up for it's lack of combat capabilties
it has been equipped with very powerful shields, making it good at surviving heavy fire.
Other things to note
To siege a players world, the attackers must send at least the collective amount of Demolition
Ships that equal the level of the targeted building. For example, a level 30 Metal Mine requires
at least 30 Demolition Ships in the attacking fleet(s). Secondly, the attackers must send at least
the collective amount of Deuterium with the sieging fleet to power the Graviton matrix, that is
defined by this formula:
(Target Building Level * 1.000.000) * (1 - (Weapons Technology Level / 100))
This basically means that it costs the attackers 1 million deuterium for each level of the building
they are targeting, with a reduction modifier equal to 1% per level of the attack initiator's Weapons
Technology.
If any of the numbers does not meet requirements, the siege will fail at it's target and cause a
backwash as explained below.
The demolition of a building will scale it down by 1 level. To lessen the destructive ability
this entails, demolition cannot occur on moons or a players homeworld, only colonies.
The destruction of a building appears as a normal construction would on the players buildings
screen, if the player already has a building in progress, the mission will be rejected from
the mission select screen before the launch. If the player begins constructing a building while
the seige mission is en route, the mission will fail. The seige will state it's beginning or
failure at the bottom of the Combat Report, just like a moon destruction mission. This means the
Demolition Ships must survive all 6 rounds of combat. Mission failure causes a backwash in the
Graviton Weapons on the ship, destroying not only it, but the entire fleet that survived with it.
The building the attackers want to seige can be targeted with a drop down box
that appears after the mission button has been checked. Just like IPM strikes, only this time
you have to specifically target a building type.
While the attackers are sieging a planet, the siege fleet will show up on the Espionage Report
of the target planet under a new tab called "Siege", sort of like Reinforcements. However, they
will be vulnerable in the fact that people attacking the target planet will hit the siege fleet first,
ignoring any other fleet or defense on the target planet. This makes siege fleets very vulnerable
to attack while they are in action.
Unlike Moon Destruction missions, a backwash event in a Siege mission will create debris.
The original concept was a joint effort between myself and SquirrelOnCrack, have at thee!
PART ONE
Siege Technology
Cost
Metal: 15,000
Crystal: 10,000
Deuterium: 2,000
NOTE: Cost doubles per level.
Pre-Requistes
Weapons Technology 5
Computer Technology 3
Espionage Technology 5
Research Lab 8
Description
Siege technology works similarly to Expedition in that there are a limited number of slots you can
have for sieges. For each second level of the siege technology the number of slots available
increases by 1. This means you need level 2 Siege Technology before you can actually
send a siege mission. This works up to a maximum of 5 available slots for sieges at level
10.
The other important factor about this technology is that for each level, your time you can
spend holding a planet under siege is increased by 10 minutes. For example, at level 2,
the point where you can actually send 1 siege mission out, you may only hold the siege for
a maximum of 20 minutes.
Siege is launched from the mission select screen and can only be chosen if you have a Demolition
Ship in your fleet. The siege time is selected from the dop down box to the right, the same place
you would choose the ACS defend stay time.
Things to note
Siege can destroy a single level of building on a colony, the time taken to siege is equal to the
time taken to deconstruct the building in question by the target player.
As you can see the seige time is limited, it would get difficult to justify the upgrade of this
technology eventually. Level 15 would give you a maximum seige duration of 150 minutes
(2 hours 30 minutes). With this in mind my idea is as follows:
As you cannot destroy any of the high level buildings without a very long seige duration, this was
designed this with ACS Siege (exactly the same as ACS attack but with siege elements) in mind.
With more than one persons Demolition Ships in the attacking fleets the time available for siege
is calculated by adding together all participants Siege Technology levels. For example, if two people
were ACS sieging with level 12 tech each, the maximum time for their combined attack would be
240 minutes (4 hours).
NOTE: This is not designed for universes without the full ACS system.
PART TWO
Demolition Ship
Cost
Metal: 5,000,000
Crystal: 3,000,000
Deuterium: 500,000
Pre-Requistes
Seige Technology 2
Shield Technology 16
Weapons Technology 14
Hyperspace Engine 7
Shipyard 14
Graviton Technology 2
Statistics
Structure Points: 8,000,000
Shield Strength: 70,000
Attack Points: 700
Cargo Capacity: 500,000
Base Speed: 100
Fuel Consumption (Deuterium): 20.000
Rapid Fire
Against Solar Satellite: 5
Against Espionage Probe: 5
From Death Star: 10
Description
This massive vessel, rivalling the size of the mighty Death Star is the only thing capable of
destroying buildings on a colony. It's huge size renders it extremely slow, but very capable.
The Demolition Ship is equipped with several huge Graviton projectors. These weapons are a
complicated marvel of scientific research, they are able to project nets of graviton
energy that attach themselves to buildings, literally pulling them apart, completely obliterating
them on a molecular scale. Due to the sheer complexity of these weapons, a research level of 2
in Graviton must be attained. However, the operation and effect of these weapons takes time,
in effect, rendering them almost useless in ship to ship combat. For this type of fighting, it is
equipped with several high powered Ion Cannons, these serve only to drive away small attacking
vessels, lacking the firepower for the larger ones. To make up for it's lack of combat capabilties
it has been equipped with very powerful shields, making it good at surviving heavy fire.
Other things to note
To siege a players world, the attackers must send at least the collective amount of Demolition
Ships that equal the level of the targeted building. For example, a level 30 Metal Mine requires
at least 30 Demolition Ships in the attacking fleet(s). Secondly, the attackers must send at least
the collective amount of Deuterium with the sieging fleet to power the Graviton matrix, that is
defined by this formula:
(Target Building Level * 1.000.000) * (1 - (Weapons Technology Level / 100))
This basically means that it costs the attackers 1 million deuterium for each level of the building
they are targeting, with a reduction modifier equal to 1% per level of the attack initiator's Weapons
Technology.
If any of the numbers does not meet requirements, the siege will fail at it's target and cause a
backwash as explained below.
The demolition of a building will scale it down by 1 level. To lessen the destructive ability
this entails, demolition cannot occur on moons or a players homeworld, only colonies.
The destruction of a building appears as a normal construction would on the players buildings
screen, if the player already has a building in progress, the mission will be rejected from
the mission select screen before the launch. If the player begins constructing a building while
the seige mission is en route, the mission will fail. The seige will state it's beginning or
failure at the bottom of the Combat Report, just like a moon destruction mission. This means the
Demolition Ships must survive all 6 rounds of combat. Mission failure causes a backwash in the
Graviton Weapons on the ship, destroying not only it, but the entire fleet that survived with it.
The building the attackers want to seige can be targeted with a drop down box
that appears after the mission button has been checked. Just like IPM strikes, only this time
you have to specifically target a building type.
While the attackers are sieging a planet, the siege fleet will show up on the Espionage Report
of the target planet under a new tab called "Siege", sort of like Reinforcements. However, they
will be vulnerable in the fact that people attacking the target planet will hit the siege fleet first,
ignoring any other fleet or defense on the target planet. This makes siege fleets very vulnerable
to attack while they are in action.
Unlike Moon Destruction missions, a backwash event in a Siege mission will create debris.