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New research technologies, new ships

Posted: Sun Nov 12, 2017 11:51 pm
by Overdose
could it be possible to introduce a new research that improves deuterium consumption rates? making ships consume less to fly.
This idea can benefit everyone, beginner and top ranks.

How about a ship designed specifically for moon shots? I was thinking something that carries debris to a location and either scatters it, or self detonates for a reduced moon shot. The ship would be consumed much like a colony ship with the second method of delivery. This way players can have a way to create their own moons.

Re: New research technologies, new ships

Posted: Mon Nov 13, 2017 1:05 pm
by Ozymandias
Overdose wrote:
Sun Nov 12, 2017 11:51 pm
introducing a new research that improves deuterium consumption rates? this idea can benefit everyone, beginner and top ranks.

How about a ship designed specifically for moon shots? I was thinking something that carries debris to a location and either scatters it, or self detonates for a reduced moon shot. The ship would be consumed much like a colony ship with the second method of delivery. This way players can have a way to create their own moons.
What a great idea, a moonshot ship!

NIce idea. It may help balance and redress the disparity between those who can buy rubies and those that cannot or are hindered by the lack of buying options available in the game.

Re: New research technologies, new ships

Posted: Tue Nov 14, 2017 12:04 am
by Pulsar
Overdose wrote:
Sun Nov 12, 2017 11:51 pm
How about a ship designed specifically for moon shots? I was thinking something that carries debris to a location and either scatters it, or self detonates for a reduced moon shot. The ship would be consumed much like a colony ship with the second method of delivery. This way players can have a way to create their own moons.

I'd support something like this. It would change the game dyanmics a bit, but I think in a good way, and would make independent play for those who can't buy a lot of rubies more feasible.

Re: New research technologies, new ships

Posted: Tue Nov 14, 2017 2:35 am
by Overdose
I appreciate the positive feedback. Is this something that has been suggested before? To your knowledge at least?
I think the ship would need to to have deployment restrictions, limited to the players own colony locations. Mainly to keep from being able to place moons anywhere there is an inactive colony.

Re: New research technologies, new ships

Posted: Tue Nov 14, 2017 3:53 am
by Pulsar
Overdose wrote:
Tue Nov 14, 2017 2:35 am
I think the ship would need to to have deployment restrictions, limited to the players own colony locations. Mainly to keep from being able to place moons anywhere there is an inactive colony.
If others think this is an issue, it shouldn't be too hard to solve by restricting deployment of the ship to active players only.
Overdose wrote:
Tue Nov 14, 2017 2:35 am
Is this something that has been suggested before? To your knowledge at least?
Yes, I believe something similar has been brought up once or twice in the (distant) past. But I'm not sure how much traction or general support it got.

It notoriously takes a long time and a lot of player support for most suggestions like this to be implemented, especially when it comes to new ships... I remember the elite recycler taking years to implement, even with overwhelming support.

Re: New research technologies, new ships

Posted: Wed Nov 15, 2017 2:57 am
by Overdose
Here are some stats in regards to the moon-shot ship i threw together. I am open to criticism on these numbers as i do not fully understand how they could be manipulated for other purposes other than creating a moon, as well as not having the engine to test it out. I thought it was worth mentioning and maybe, after some feedback and adjustments to the stats, we may see this actually come to fruition. At it's least, an interesting idea that may branch into something new.
I'd like to see some suggestions at its percentage of success and its moon-size capabilities.

*** Lunar Construct ***

Shipyard 12
Colonization Technology 1
Combustion Engine 14
Advanced Recycling 2 (Reloaded only)

In the early stages of your empires discovery of colonization technology, your scientist's studies hinted at the possibility of moon construction capabilities.
Your empire put together a team of specialists to dedicate their time to explore the possibility of moon construction and the Lunar Construct was born.
This mammoth ship is designed to carry an enormous amount of debris to a colonies orbit and scatter it in hopes that gravity bounds the ejected particles together, creating a moon.
It's cargo holds were designed for fuel only, as it takes a tremendous amount of force to launch.

Once reaching its destination, the Lunar Construct releases the debris from its holds and collapses in on itself to form what would eventually become the moons core. Doing this jump-starts the gravitational process needed for moon formation.

Rapid Fire Against Espionage Ship 5
Rapid Fire Against Solar Satellite 5
Rapid Fire From Destroyer 20
Rapid Fire From Death Star 150
Rapid Fire From Battlecruiser 25

Metal: 4.000.000
Crystal: 2.500.000
Deuterium: 250.000

Structure points 250.000
Shield Strength 0
Attack Points 0
Cargo Capacity 100.000 Units
Base Speed 100
Fuel Consumption (Deuterium) 20.000

Re: New research technologies, new ships

Posted: Wed Nov 15, 2017 4:05 am
by Pulsar
Overdose wrote:
Wed Nov 15, 2017 2:57 am
Here are some stats in regards to the moon-shot ship i threw together. I am open to criticism on these numbers as i do not fully understand how they could be manipulated for other purposes other than creating a moon, as well as not having the engine to test it out. I thought it was worth mentioning and maybe, after some feedback and adjustments to the stats, we may see this actually come to fruition. At it's least, an interesting idea that may branch into something new.
I'd like to see some suggestions at its percentage of success and its moon-size capabilities.

*** Lunar Construct ***

Shipyard 12
Colonization Technology 1
Combustion Engine 14
Advanced Recycling 2 (Reloaded only)

In the early stages of your empires discovery of colonization technology, your scientist's studies hinted at the possibility of moon construction capabilities.
Your empire put together a team of specialists to dedicate their time to explore the possibility of moon construction and the Lunar Construct was born.
This mammoth ship is designed to carry an enormous amount of debris to a colonies orbit and scatter it in hopes that gravity bounds the ejected particles together, creating a moon.
It's cargo holds were designed for fuel only, as it takes a tremendous amount of force to launch.

Once reaching its destination, the Lunar Construct releases the debris from its holds and collapses in on itself to form what would eventually become the moons core. Doing this jump-starts the gravitational process needed for moon formation.

Rapid Fire Against Espionage Ship 5
Rapid Fire Against Solar Satellite 5
Rapid Fire From Destroyer 20
Rapid Fire From Death Star 150
Rapid Fire From Battlecruiser 25

Metal: 4.000.000
Crystal: 2.500.000
Deuterium: 250.000

Structure points 250.000
Shield Strength 0
Attack Points 0
Cargo Capacity 100.000 Units
Base Speed 100
Fuel Consumption (Deuterium) 20.000
My comments: Fuel consumption seems high. Speed is way too slow (moonshot ships should be fast, I'm thinking close to the speed of espionage probes). I'm not sure they should cost deut to build if they're only for moonshots. There's also no reason to give them any rapid fire against anything, as they have no attack points. Also, I believe structure points are just a static funciton of the cost to build.

A description might make more sense if the ship itself just imploded to create the moon... no need for the scattering debris dynamic. They can just function like any other ship creating moonshots, except that they self-destruct even if no defense or oposing fleet is present, and they can be deployed to or "attack" one's own colonies.

Re: New research technologies, new ships

Posted: Wed Nov 15, 2017 5:08 am
by Overdose
Great point on zero attack points vs RF on anything. I was picturing this gigantic ship so slow speeds only made sense. The idea was to launch the ship over night and hope for a surprise in the morning. I feel that a higher success rate should equal a smaller moon, smaller success rates equal larger moons. I like the idea of a quick moving, imploding ship as well. Guess i was leaning toward the basic how-is-a-moon-made approach.

Thank you for your input, i hope to hear more.

Re: New research technologies, new ships

Posted: Tue Nov 21, 2017 2:51 am
by Overdose
*** Lunar Construct II***

Shipyard 12
Hyperspace Engine 5
Plasma Technology 6
Zorg Physics 3


In the early stages of your empires discovery of colonization technology, your scientist's studies hinted at the possibility of moon construction capabilities.
Your empire put together a team of specialists to dedicate their time to explore the possibility of moon construction and the Lunar Construct was born.
This Ship carries a bomb that initiates an implosive reaction that is sustained over a period of time. The gravitational force emitted from this bomb condenses energy and matter, compacting a wide range of particles and debris until the implosive reaction wears off and a moon is formed.

Chance of creating a moon 5.000 - 9.500/ 20% (discussion?)


Rapid Fire From Battleships 15
Rapid Fire From Destroyer 30
Rapid Fire From Death Star 150
Rapid Fire From Battlecruiser 50

Metal: 25.000
Crystal: 25.000
Deuterium: 1.000.000

Structure points 50.000
Shield Strength 0
Attack Points 0
Cargo Capacity 10.000 Units
Base Speed 50.000
Fuel Consumption (Deuterium) 100

I thought the ship needed to cost something special as moon shots should come at a cost, especially if you are now able to do them solo. The DF made from a traditional moon shot varies depending on the ships you build for it so i thought it made sense for a higher cost in deuterium (making the ship slightly more difficult to mass produce) in an amount that would essentially cover metal and crystal DF if it were converted. Again i am happy to hear your thoughts!

Re: New research technologies, new ships

Posted: Tue Nov 21, 2017 3:32 am
by neoshagrath
You should be able to create your own moon at the same rate of how fast another player can possibly destroy your moon. I suggest slowing it down around the speed of a RIP. Maybe faster but higher construction time.

Higher fuel cost and would at least deter players from mass stockpiling them for later use. Moving the cost of ship from deuterium to recyclable materials will give incentives to fleeters that hunt them down if someone does try to stockpile them.

Just my two cents.