Fleet Hangar
Posted: Tue Oct 20, 2015 4:27 pm
Here is an idea that I had after playing the Generals Tournament Server. What if in all servers you could build a fleet hangar on each planet that would protect a small amount of your fleet? It would be similar to the Storage Den from Generals. It would simply allow players to leave a (small..like 5k-50k I'm not talking about being able to hide a 1M point fleet) fleet on a planet while away.
I know that some players want to have a raiding fleet, but keeping up with regular fleet saving becomes very dull and makes it hard to go and do spur of the moment things in real life.
For example: your small 30k raiding fleet is set to return from your fleet save in 20 mins and you are sitting around waiting for it to land so that you can either raid for an hour or send it off again until you will be back. However, your best friends messages you in RL saying that they are leaving right now to go and see a movie. You really want to go with them, because it is the premier of the new Star Wars movie, but you also don't want to lose your fleet. Now you have a dilemma....obviously RL is more important, so you choose to go with your friends and come back to having lost your fleet. However, if a Fleet Hangar was an option, and the planet that your fleet was about to land on had a hangar big enough for a 10k fleet, than you would only lose part of your fleet...or if you had upgraded it to hold a 40k fleet, then you wouldn't lose your fleet at all!
I am not going to suggest how the exact details would work out like which ships get priority if your fleet is larger than your hangar...or how much should it cost? is there a max size? those are the gritty details...
I am just suggesting that we have a discussion about implementing a Fleet Hangar similar to the Storage Den from Generals, so that if you need to go do something in RL, you will at least have a small fleet when you return.
I know that some players want to have a raiding fleet, but keeping up with regular fleet saving becomes very dull and makes it hard to go and do spur of the moment things in real life.
For example: your small 30k raiding fleet is set to return from your fleet save in 20 mins and you are sitting around waiting for it to land so that you can either raid for an hour or send it off again until you will be back. However, your best friends messages you in RL saying that they are leaving right now to go and see a movie. You really want to go with them, because it is the premier of the new Star Wars movie, but you also don't want to lose your fleet. Now you have a dilemma....obviously RL is more important, so you choose to go with your friends and come back to having lost your fleet. However, if a Fleet Hangar was an option, and the planet that your fleet was about to land on had a hangar big enough for a 10k fleet, than you would only lose part of your fleet...or if you had upgraded it to hold a 40k fleet, then you wouldn't lose your fleet at all!
I am not going to suggest how the exact details would work out like which ships get priority if your fleet is larger than your hangar...or how much should it cost? is there a max size? those are the gritty details...
I am just suggesting that we have a discussion about implementing a Fleet Hangar similar to the Storage Den from Generals, so that if you need to go do something in RL, you will at least have a small fleet when you return.