Page 1 of 1
New Ruby Options - Extra Fleet slots?
Posted: Sun Jan 04, 2015 6:31 pm
by Swerg~
I know there is an option to add an extra planet to your empire, which is superb. Great one time-purchase that lasts forever. It benefits everyone (more-so miners), but what about an option to add an extra 5-10 fleet slots for those hardcore active raiders. Could be weekly charge, similar to increased W/S/A tech. Eh?
Re: New Ruby Options - Extra Fleet slots?
Posted: Mon Jan 05, 2015 12:55 am
by DuctTape
sorry swerg but this is a no to me. i built up 22 slots for a reason. if you only had to make 15 then get 10 more for say 50 rubys a week then i could clean out the whole speed server in 2 days with that many slots. at 22 i still move fast thru the Gs and can clean it out in less than 2 hours so with more slots it would take me less than an hour to hit a whole G. not worth it to me. it would benefit the larger player more than it would help out the little guy.
Re: New Ruby Options - Extra Fleet slots?
Posted: Mon Jan 05, 2015 1:12 am
by SilverVixen
Maybe, but it would have to take a lot of rubies to get an extra slot. I mean when you first start out, the upgrades are sorta reasonable. But if I wanted to upgrade my computer tech in Speed, I'd probably have to save for at least 2 weeks, probably a month.
Re: New Ruby Options - Extra Fleet slots?
Posted: Mon Jan 05, 2015 3:25 am
by DuctTape
my next upgrade in speed
Resources Needed : Crystal: 838.860.800 Deuterium: 1.258.291.200
Construction Time :
Re: New Ruby Options - Extra Fleet slots?
Posted: Mon Jan 05, 2015 6:46 am
by SilverVixen
Yeah, that was my point. Once you get a high level, it takes a longgg time to get an extra slot.
Re: New Ruby Options - Extra Fleet slots?
Posted: Mon Jan 05, 2015 7:56 pm
by Swerg~
Doesn't have to be more than 5, I'd be happy with an extra 3 or whatever. Just think it'd be a smart option to benefit the active players.
Re: New Ruby Options - Extra Fleet slots?
Posted: Tue Jan 06, 2015 1:06 am
by Nautilus<>Zero
I think max should be 1-2 slots. 5 plus is WAY TOO EXCESSIVE. However it's a good idea,
Other future options could be build ques for research labs. This would mainly benefit smaller players who want to grow fast (since it takes an age to research all the basic stuff e.g computer tech for nanites. )We already have building ques so why not research ques:?
Re: New Ruby Options - Extra Fleet slots?
Posted: Tue Jan 06, 2015 5:50 am
by SilverVixen
I could live with 1-2 max, like the one extra permanent planet option.
I think the research lab thing could help.
I think that research load times should be reduced. At a certain point, I know players who would have to wait 2-3+ weeks for something to load. IGN and research lab upgrades help, but not really anywhere near as much as their counterpart nanites do for ships/buildings/defense.
Re: New Ruby Options - Extra Fleet slots?
Posted: Wed Jan 07, 2015 1:07 pm
by Torgard
I like this idea. I could see the benefit of having an extra fleet slot.
But not on a permanent basis. It should be like the other ruby options: 1 fleet slot for a period of 7 days for say 5-10 Rubies. Just my opinion.

Re: New Ruby Options - Extra Fleet slots?
Posted: Wed Jan 21, 2015 10:29 am
by athight
if computer tech makes this give diminishing returns then I'm for this idea.
extra fleetslots = max(5-computer tech/5, 1)
so at 20 computer tech you only get 1 fleet slot which is still fairly significant...
but you can get 3-5 really early on.