Recycle options Should be more streamlined
Posted: Wed Nov 12, 2014 6:52 pm
On the galaxy view menu for the mouse over action on DF we get a popup for recycling df. With the Elite Recyclers addition to the ship pool now it shows both options.
You have original recs along with ElitRecs now.
The game had a pretty robust recs mechanism so far. All you needed to do was click on the recycle button and it would calculate whatever recs needed for that df and send it towards the df.
now you are given options for either send all recs or all EliteRecs. Cant we have a single button for it?
If there is lets say 2.200.000 Total df then the system will automatically calculate that it requires 1 ER + 10 Recs to clear that df out with minimal deut cost. Asap the additional recs needed to catch the df exceeds the cost of sending 1 ER it will get upgraded automatically. This ensures a more robust and user friendly approach to recycling buttons.
Here are a few maths for this issue to be taken cared off.
50 recs fuel cost = 1 ER fuel cost
So if the near 2 million left over DF is less than 1.000.000 then send Recs instead of ER if its more send additional ER.
I think the math is very simple.
For example.
Lets say we have a crash and there are the following 3 dfs generated on two coordinates.
Case 1:
Metal-----7.990.000
Crystal---6.500.000
Total DF-14.490.000
Case 2:
Metal-----8.990.000
Crystal---6.500.000
Total DF-15.490.000
Case 3:
Metal-----7.990.000
Crystal---6.900.000
Total DF-14.890.000
Recycle Case 1:
7 Elite Cargo + 25 Recs
Recycle Case 2:
8 Elite Cargo (instead of 7 + 75 recs as 75 recs is more expensive than 1 ER to send)
Recycle Case 3:
7 Elite Cargo + 45 Recs
You have original recs along with ElitRecs now.
The game had a pretty robust recs mechanism so far. All you needed to do was click on the recycle button and it would calculate whatever recs needed for that df and send it towards the df.
now you are given options for either send all recs or all EliteRecs. Cant we have a single button for it?
If there is lets say 2.200.000 Total df then the system will automatically calculate that it requires 1 ER + 10 Recs to clear that df out with minimal deut cost. Asap the additional recs needed to catch the df exceeds the cost of sending 1 ER it will get upgraded automatically. This ensures a more robust and user friendly approach to recycling buttons.
Here are a few maths for this issue to be taken cared off.
50 recs fuel cost = 1 ER fuel cost
So if the near 2 million left over DF is less than 1.000.000 then send Recs instead of ER if its more send additional ER.
I think the math is very simple.
For example.
Lets say we have a crash and there are the following 3 dfs generated on two coordinates.
Case 1:
Metal-----7.990.000
Crystal---6.500.000
Total DF-14.490.000
Case 2:
Metal-----8.990.000
Crystal---6.500.000
Total DF-15.490.000
Case 3:
Metal-----7.990.000
Crystal---6.900.000
Total DF-14.890.000
Recycle Case 1:
7 Elite Cargo + 25 Recs
Recycle Case 2:
8 Elite Cargo (instead of 7 + 75 recs as 75 recs is more expensive than 1 ER to send)
Recycle Case 3:
7 Elite Cargo + 45 Recs