Great Idea, who knows...
Posted: Sat Oct 25, 2014 11:32 pm
With the use of zorg physics level 6 and whichever requirements people would like to add in to apply to this ship, we would have the Zorg Ship.
The Zorg Ship would be the same speed as the DeathStar and very heavily shielded. This ship would cost 10 mil metal, 10 mil crystal and 15 mil deuterium per ship. Yes, very expensive. I would set the price as even higher but it would probably cause too many players to not afford it.
This ship when sent with attacks will carry "Civilian Fans" who would watch the battle from the ship and while they are watching it increases the morale of the rest of your population. There would be goal levels to hit in order to achieve the bonus this ship would give out. It would give up to 5% resource income a week for metal, crystal and deuterium after hitting the goal.
The goal could be multiple things, with either 100mil resources looted per week, 50mil destroyed units a week (only if fight is won and losses count against that number), or if you make and win 1k attacks in a week.
This idea makes sense because in the real world, when your country thrives in war, it also thrives in resources and money. So if you achieve any of these goals you would receive the 5% bonus for 1 week.
Ideally this should increase attacks, help newer players and older players receive a bonus for doing good, and if you get hit by a bigger player but you achieved your goal then you would have a small boost to help you out.
If I missed any essential parts or if you have anything to add or say, let me know. I just thought of this idea while thinking about war haha. So, thanks.
The Zorg Ship would be the same speed as the DeathStar and very heavily shielded. This ship would cost 10 mil metal, 10 mil crystal and 15 mil deuterium per ship. Yes, very expensive. I would set the price as even higher but it would probably cause too many players to not afford it.
This ship when sent with attacks will carry "Civilian Fans" who would watch the battle from the ship and while they are watching it increases the morale of the rest of your population. There would be goal levels to hit in order to achieve the bonus this ship would give out. It would give up to 5% resource income a week for metal, crystal and deuterium after hitting the goal.
The goal could be multiple things, with either 100mil resources looted per week, 50mil destroyed units a week (only if fight is won and losses count against that number), or if you make and win 1k attacks in a week.
This idea makes sense because in the real world, when your country thrives in war, it also thrives in resources and money. So if you achieve any of these goals you would receive the 5% bonus for 1 week.
Ideally this should increase attacks, help newer players and older players receive a bonus for doing good, and if you get hit by a bigger player but you achieved your goal then you would have a small boost to help you out.
If I missed any essential parts or if you have anything to add or say, let me know. I just thought of this idea while thinking about war haha. So, thanks.