New combat system
Posted: Sun Jan 19, 2014 9:57 pm
While I am almost sure this will be beaten to death even if player base approves, I figure I'll throw one last suggestion into the wood work.
I suggest that in the game there is a way to alter the ships to specifically target a set class of ships.
Example: Light fighters you set them to target Lunars to maximize their efficiency in combat.
While this could be extremely unfair and needs nerfing as suicide rip hits would become a huge issue, I already have some preset nerfs available.
A few of my ideas is that when selecting is while you have concentrated the fire on a specific class is that the rapid fire is either reduced by 1/3 1/2 or completely or is randomly selected from these.
There are huge amounts of things that could be done to tweak this but this is the general ideas.
Thoughts?
I suggest that in the game there is a way to alter the ships to specifically target a set class of ships.
Example: Light fighters you set them to target Lunars to maximize their efficiency in combat.
While this could be extremely unfair and needs nerfing as suicide rip hits would become a huge issue, I already have some preset nerfs available.
A few of my ideas is that when selecting is while you have concentrated the fire on a specific class is that the rapid fire is either reduced by 1/3 1/2 or completely or is randomly selected from these.
There are huge amounts of things that could be done to tweak this but this is the general ideas.
Thoughts?