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70 % rebuild of Defenders fleet

Posted: Sat Dec 14, 2013 5:09 pm
by Buzzard
As we all know,
a Fleet Crash can be devastating and sends a large amount of players into vac mode,
most of them don't return,
:o

Now; in no way am I defending "Poor Sportsmanship"
nor a player that throws a hissy when he comes out on the wrong side of a Fleet Crash
:lol:
Its a war game, there has to be a winner and a looser
:boohoo:


we already have an approx. 70 % +/- rebuild of planetary defenses after an attack,
I suggest also an auto rebuild of a defenders fleet after a "Fleet Crash"
after 24 hours the defenders losses are auto-rebuilt by the Game
same as planetary defenses,
just takes 24 hours,


a 70% auto rebuild of the defenders fleet ??????????????
Yep

As a Fleeter,
you just crashed a fleet,
harvested a goodly sized DF
bashed some defenses,
raided most of his Resources
with a couple of follow up hits,,,,,,,

Hey, great hit, good profits

but he is still in the Game,
and he still has a "Fleet"


Now; The Fleeters should love that
Your Opponent still has a Fleet, 30 % +/- smaller, but he still has one
if your opponent was careless enough to loose his fleet the 1st time,
chances are you will get another shot at him again in a few days
and crash him again

You gotta love it

I see 2 advantages
#1:
A mistake, a Bad Fleet Save, a lost internet connection
or -- what ever the reason,
a fleet crash doesn't just devastate a players acct.
he is still in the game

#2:
He still has a Fleet for u to hunt,
slightly smaller;
but still a target


I personally had rather Hunt Fleets and be hunted by other players
-- than --
just farm "Fat Cow inactives

if Zorg continues to delete the inactive farms,
there won't even be that left

Buzz.

Re: 70 % rebuild of Defenders fleet

Posted: Sat Dec 14, 2013 10:04 pm
by thelonghorned1
Very good idea. +1

Re: 70 % rebuild of Defenders fleet

Posted: Sun Dec 15, 2013 5:53 am
by athight
fleet: 100% profit: 0%
destroy fleet
fleet: 70% profit 60% (-deut)
destroy again
fleet: 49% profit 60% + 42% (-deut)
...
fleet 0% profit 200% (-deut)

after a quick simulation, the profit tends towards 200% of the defenders original fleet in raw resources. (completely ignoring deut in attacking and ship construction)

in other words, if i get my fleet destroyed daily but collect the df, then after 2 days the df matches my fleet and i still have half of it left.


i like the idea, but it needs adjusting.

if i were to feed that back into the system...
fleet 100% -> destroy, collect
next day
fleet 70% + 60% -> destroy, collect

the daily growth rate stands to be 30% assuming no deut is used in ships. (i.e. light fighters and battleships)

Re: 70 % rebuild of Defenders fleet

Posted: Sun Dec 15, 2013 2:58 pm
by relentless_revenge
i like the idea but limitations are needed like 1 rebuild per year or per account to avoid exploiting because we all know it would be exploited

Re: 70 % rebuild of Defenders fleet

Posted: Sun Dec 15, 2013 6:05 pm
by thelonghorned1
How do you exploit this?

Re: 70 % rebuild of Defenders fleet

Posted: Sun Dec 15, 2013 6:17 pm
by athight
the obvious exploit is outlined in my above post.
letting your fleet get crashed is up to 30% profitable if you can collect the DF.

personally i'd argue that whatever ISNT turned into a DF could be returned at a later time. (currently 40%)

that would be more practical in my opinion.

Re: 70 % rebuild of Defenders fleet

Posted: Sun Dec 15, 2013 7:51 pm
by Ozymandias
A good idea, but I think the percentages would need a tweak. If, keeping it as realistic as possible, resources are needed to build a fleet. That fleet gets trashed, the winner takes the spoils, where would the rebuilt fleets resources come from? Out of thin air? I agree in principle that the loser should have some semblance of a fleet to "start again" with. But 70%? It is hard to put a reasonable figure on, but if we are talking percentages, how about 25% or even 33%, one third?

Re: 70 % rebuild of Defenders fleet

Posted: Sun Dec 15, 2013 9:42 pm
by relentless_revenge
mightyoz wrote:A good idea, but I think the percentages would need a tweak. If, keeping it as realistic as possible, resources are needed to build a fleet. That fleet gets trashed, the winner takes the spoils, where would the rebuilt fleets resources come from? Out of thin air? I agree in principle that the loser should have some semblance of a fleet to "start again" with. But 70%? It is hard to put a reasonable figure on, but if we are talking percentages, how about 25% or even 33%, one third?
yes 25% is a great number but i think 1 time per account should be a limit

Re: 70 % rebuild of Defenders fleet

Posted: Mon Dec 16, 2013 2:24 am
by Buzzard
mightyoz wrote: That fleet gets trashed, the winner takes the spoils, where would the rebuilt fleets resources come from? Out of thin air?
Where do the resources come from for an approximate 70% rebuild of planetary defenses Now
????????

Re: 70 % rebuild of Defenders fleet

Posted: Mon Dec 16, 2013 5:46 am
by relentless_revenge
they are not "destroyed" they are damaged and regenerated