Moon issues....again.
Posted: Wed May 29, 2013 3:32 pm
This has been mentioned plenty times before and Zorg itself has stated in other posts that maybe the MD formula needs looking into again....now I see ruby moons popping up in Massacre aswell. Whilst I see the need to generate more income is a must to keep servers alive I don't see why anyone should have the means to acquire more than one ruby moon on any server......unless of course Zorg sorts out the imbalance in RIPS required for the biggest moons......Gozar stated quite clearly that it was impossible to pop the largest moons despite having the biggest RIP count on any server and despite playing for years (600 years at current growth was mentioned!!!) I don't state this as we are on the same side...I mentioned this before Gozar and Torgard joined AZGD and after I lost moons to them!!! No part of any game that requires money (for rubies) should be impossible......ruby moons are just that....unpoppable after a certain size... also the fact that u can ACS defend against a MD but can't ACS MD attack (surely would help smaller/bigger players alike?) You can't even IPM a moon but can build defences on one!!! Yet another imbalance imo.....I'm not entirely sure what the solution is tbh....reducing RIPS required for a ruby moon would be a start (reduce cost of ruby moon for balance). Ability to IPM moon defences another....one ruby moon per player possibly.....anyway, I am open to ideas/comments either positive/negative.....this doesn't mean I want you all to troll for trolls sake....just some constructive input from Zorg and the player base for the benefit of the players and game alike.