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Moon issues....again.

Posted: Wed May 29, 2013 3:32 pm
by Sprog
This has been mentioned plenty times before and Zorg itself has stated in other posts that maybe the MD formula needs looking into again....now I see ruby moons popping up in Massacre aswell. Whilst I see the need to generate more income is a must to keep servers alive I don't see why anyone should have the means to acquire more than one ruby moon on any server......unless of course Zorg sorts out the imbalance in RIPS required for the biggest moons......Gozar stated quite clearly that it was impossible to pop the largest moons despite having the biggest RIP count on any server and despite playing for years (600 years at current growth was mentioned!!!) I don't state this as we are on the same side...I mentioned this before Gozar and Torgard joined AZGD and after I lost moons to them!!! No part of any game that requires money (for rubies) should be impossible......ruby moons are just that....unpoppable after a certain size... also the fact that u can ACS defend against a MD but can't ACS MD attack (surely would help smaller/bigger players alike?) You can't even IPM a moon but can build defences on one!!! Yet another imbalance imo.....I'm not entirely sure what the solution is tbh....reducing RIPS required for a ruby moon would be a start (reduce cost of ruby moon for balance). Ability to IPM moon defences another....one ruby moon per player possibly.....anyway, I am open to ideas/comments either positive/negative.....this doesn't mean I want you all to troll for trolls sake....just some constructive input from Zorg and the player base for the benefit of the players and game alike.

Re: Moon issues....again.

Posted: Wed May 29, 2013 3:54 pm
by Crusher
Right Point taken up here Sprog, There has to be way of getting the Ruby moon , Plus the current standard it will be like our kids can also cannot kill the ruby moon.

Second point of Defense on moon if can be built it has to have the same treatment as the planet for IPMS

Both Points need to be re visited and also may be changes so its fair on both sides I am not saying not to keep ruby moons but has to be a way to get that as well.

Re: Moon issues....again.

Posted: Wed May 29, 2013 5:48 pm
by SPY
i have a suspicion that regular moons have a cap to make ruby moons popular. i havent seen a really big moon after a moon shot lets say 9.800 moon for like ever two years now.

if ruby moons are for big moons then they should have a cap. for example they cant be bigger than 9.800 size. that way it balances out.

ipming moon defense i am not so sure mate. moon defense takes ages to build. you cant have insta build on moon defense. its really expensive and with moon pop made so casual moon defense is really costly to build. if u allow IPM ppl will stop all together building moon defense.

but if we really want that. then i will suggest a new type of missiles.
Inter Lunar Missiles (ILM)
which will be less strong and can only be build on moons. and they will have slower build speed as well.

i think that will balance things out.

Re: Moon issues....again.

Posted: Wed May 29, 2013 6:26 pm
by Sprog
This is exactly what I wanted here...some good ideas.......it's all about balance :D

Re: Moon issues....again.

Posted: Thu May 30, 2013 2:58 pm
by Ahsan
completely agree