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Flagship(all servers)

Posted: Sat Dec 08, 2012 8:45 pm
by ___Didact___
the flagship is ship that is built and upgraded to fit your needs, you only get one.
Image
Cost: 10.000.000 metal 3.500.000 Crystal 500.000 Deuterium
structure points: 13.500.000
Shields: 55.000(not upgrades)
Attack points: 245.000(not upgrades)
cargo capacity 1.000.000 Units (not upgrades)
base speed 200(not upgrades)
fuel consumption(Deuterium) 1000 (not upgrades)
Rapid Fire: none (to be upgraded upon your style)
build time 48 hours no robots or nanites
Research

Hyperspace Tech 5
Hyperspace Engine 8
Graviton 1
zorg physics 2
Ship Yard 15
now onto the upgrades.
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The upgrades can be handled in or near a spot either in ship description or in the research section. these upgrades can be taken off the ship when they don't fit your need, but will take time to remove. certain upgrades void others and may cause weakness to other things. i have made all the upgrades in what i believe is the appropriate category to fit the needs of the player; Fleeter, raider, turtle. all upgrades can be queued up to 5. same with deconstruct, but takes double the build time of the original upgrade.
Raider


note all defense upgrades make RF on deathstars void and RF on plasma makes all RF on ships void and vise versa.

Cargo Section Addition: adds 500k units to the haul of the ship. starting price. 250k metal 100k crystal x2 per upgrade.(voids solar panels) 5:00 mins


Fuel enhancer: decreases Fuel consumption by 10% starting price. 50k metal 120k crystal 25k Deut x2 per upgrade 2:00 mins(voids Purge)

RF on Rocket Launchers by 3(voids RF on Light fighters) 2 RF from light fighters. price 25k metal 25k crystal. x1.5 per upgrade 2:00 mins

RF on Light Lasers by 4(voids RF on battle Cruiser and Heavy Fighters) 2 RF from BC and 3 RF from heavy fighters. price 35k metal 25k crystal. x1.5 per upgrade
2:00 mins

RF on Heavy lasers by 2(voids RF on Destroyers) 2 RF from Destroyers. price 45k metal 25k crystal. x1.5 per upgrade 2:00 mins

RF on Ion Cannons by 3(voids RF on Bombers and Cruisers) 2 RF from Bombers 3 from Cruisers. price 25k metal 25k crystal. x1.5 per upgrade 2:00 mins

RF on Gauss cannons by 2(voids RF on BattleShips ) 2 RF from Battleships. price 55k metal 55k crystal. x1.5 per upgrade 2:00 mins


RF on Plasma Cannons by 2(voids RF on all ships) 2 RF from all ships. price 100k metal 100k crystal. x1.5 per upgrade 2:00 mins

RF on shield domes by 3(both) (void RF on Lunar guardians, battleships and Elite cargo) 2 RF from Lunar Guardians. price 35k metal 35k crystal. x1.5 per upgrade 10:00 mins

Fleeter

esteem boost: adds 10% boost to all attacking ships. 5k metal 19k crystal. 1 time upgrade(voids home field advantage) 45:00 Mins one time upgrade


Speed Enhancer: boost speed by 35%(hyperspace engine related) Price 700k metal 400k crystal 200k Deut. x1.5 45:00 Mins(voids purge)

Weapons boost by 10% price Price 200k metal 100k crystal 50k Deut. x1.5 per upgrade 2:00 mins

Shield boost by 10% price Price 100k metal 200k crystal 50k Deut. x1.5 per upgrade 2:00 mins

add armor by 10% price Price 400k metal. x1.5 per upgrade 2:00 mins

RF on Light Fighters by 3(voids RF on rocket launchers) 2 RF from Rocket Launchers. price 25k metal 25k crystal. x1.5 per upgrade 2:00 mins

RF on Battle Cruisers and Heavy Fighters by 4(voids RF on Light Lasers) 2 RF from Light Lasers. price 35k metal 25k crystal. x1.5 per upgrade 2:00 mins

RF on Destroyers by 2(voids RF on Heavy Lasers) 2 RF from Heavy lasers. price 45k metal 25k crystal. x1.5 per upgrade 2:00 mins

RF on Bombers and Cruisers by 3(voids RF on Ion Cannons) 2 RF from Ion Cannons. price 25k metal 55k crystal. x1.5 per upgrade 2:00 mins

RF on Battleships and Elite Cargo by 2(voids RF on Gauss Cannons and lunar guardians ) 2 RF from Gauss Cannons and lunar guardians. price 55k metal 55k crystal. x1.5 per upgrade 2:00 mins


RF on Deathstars by 2(voids RF on all Defenses) . price 1.000.000 metal 2.000.000k crystal. x2 per upgrade 26:00 mins

RF on Lunars by 3(both) (void RF on all shield domes and Battleships) 3 RF from Battleships. price 350k metal 350k crystal. x1.5 per upgrade 5:00 mins

Turtle/miner

Propaganda: causes an 1% increase in all mines on the planet the Flagship is stationed at. price 900k metal 900k crystal x2.5 per upgrade 5:00 mins

Solar Panels: adds power to the planet the Flagship is stationed at by 10.000 units of power per upgrade. price 10k metal 50k crystal x2 per upgrade (voids Cargo Space) 2:00 mins

home field advantage: adds 10% boost to all defending defenses and ships. 5k metal 19k crystal. 1 time upgrade(voids esteem boost) 45:00 mins

Purge: if the ship dies, it explodes destroying 25% of the debris(from the flagship), price 2.000.000 metal 3.000.000 Crystal 1.000.000 Deut. upgrades four times, level 4 100% of the debris is destroyed. x2 per upgrade 55:00 mins
(voids Fuel enhancer and Speed Enhancer)


tell me what you guys think and throw in a suggestion or two.

Re: Flagship(all servers)

Posted: Sat Dec 08, 2012 8:47 pm
by Atauzeromind
It was a bit of a TL;DR, almost, but that sounds awesome.

Re: Flagship(all servers)

Posted: Sat Dec 08, 2012 8:51 pm
by ___Didact___
just wanted to post all the stuff, iv looked around in the game suggestion and found lots of good ideas but shot down because of lack of detail.

Re: Flagship(all servers)

Posted: Sat Dec 08, 2012 10:28 pm
by chuck_da_reaper
no i think this could work

Re: Flagship(all servers)

Posted: Sat Dec 08, 2012 11:36 pm
by ___Didact___
now that i think about it, i think their needs to be more of a limitation so bigger players don't dominate with them, this can be debated upon, but here is a little something to jog your thoughts

Slot upgrade: allows more space for the ship to be upgraded. price 4.000.000 metal, 5.000.000 crystal, 3.500.000 Deut. X2 per upgrade

starter slots 25
level 1 30
level 2 35
level 3 40 ect

Re: Flagship(all servers)

Posted: Sat Dec 08, 2012 11:41 pm
by Atauzeromind
Well, I think it was limited by the 1 flagship per player thing, but that could work.

Re: Flagship(all servers)

Posted: Sat Dec 08, 2012 11:46 pm
by ___Didact___
its up for debate, it just a suggestion, im worried the ship will tip the balance tward bigger players and the limitation closes the gap.

Re: Flagship(all servers)

Posted: Sat Dec 08, 2012 11:53 pm
by Desert_Reaper
I'm gonna say no to this one, it'd require an entirely new battle engine since the current one relies heavily upon rapid fire.

Also, what do you mean by void purge, void esteem boost, and void home field advantage? I don't recall any of these being elements present in the game.

Re: Flagship(all servers)

Posted: Sat Dec 08, 2012 11:55 pm
by ___Didact___
its in the upgrades for the flag ship, and the battle engine could have a section like were wsa is and you put what upgrades the enemy or your own flagship has.

Re: Flagship(all servers)

Posted: Sun Dec 09, 2012 12:15 am
by J.T.TheGreat
i like it..it seem like it will work but than again like DR said it might need another engine...you might be an good game maker bro if you ever make a good i like to test it most games i been seeing are pretty much copycats off of ZE again this could work but in the long run it up to the admins they made all these changes around the time they opened up Massacre they change quite a bit in fact if you look at other games like ZE they copy ZE but the older version...anyways your idea great bro and i hope the admins try to find a way to make it works