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what you wanna see in zorg empire

Posted: Tue Aug 21, 2012 12:26 am
by Pein
well name it what you wanna see in zorg empire
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-ships(how many you think is best for browser game)
name it
how much cost it
how to unlock it

- defenses(same as above)
- resurses adding 2 more (Special resurses for example making fake spy reports or making df in universe)

- super ships
- one class ships that cant take down 50% of enemy fleet but cost is huge you need to play 2 years to unlock it
- Ruby factory similar
- gathering parts for building massive ships
- self attacking for ms
-Tornament game best of best on each server
- 7 days reward system
- 5 aliens races to spicy game up (Humans vs Aliens)
- controling alliances moons (you can use freind in allaince moon for jumping however that player you used moon need to wait for cool off)
- 2 vs 2 alliances wars or 10 vs 10 alliances wars
winner gets bonus for 1 month 50% resurses speed up
loser gets instant fleet and defenses restore 50%
- alliances big planet using for wars also you can pop them with deathstars

- allainces get bonus how many members have
example: 25 members 3% in resurses every 25 members you get 3 more 3% that 6% all players in alalince get bonus too all planets
also only for active

- cheaper Deathstars by 50% -increase deuterium consumation to 1000
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thats all a dont have ideas anymore a put under discusion to see what you like about this

please read and comment or fill all sugestion you like and sugestion you dont like
this is only to discuss later it will go for sugestions

Re: what you wanna see in zorg empire

Posted: Sun Aug 26, 2012 2:40 am
by rexx
I see new ships after grav 1 & 2 but no new weapons you need to work on that, also techs like laser need to increase the strength of heavy laser

Re: what you wanna see in zorg empire

Posted: Sun Aug 26, 2012 8:13 am
by black1
I'd get pretty jarred of if my friends kept using my jump gates and 'I' had to wait for them to cool off...

Sometimes i wonder where you get all these ideas from Pein...

Like i said before on your last one... a few implementations and tweaks are good... BUT whole new game with all sorts going on ISN'T Good... :naughty:

credit to you creative mind however!

Re: what you wanna see in zorg empire

Posted: Mon Aug 27, 2012 5:33 am
by Thinman
i think maybe you should code your own game. you have plenty of ideas for some epic stuff but really, i'd rather not see ZE morphed into a whole new game. i have seen games that have implemented your ideas. i have tried them; i did not stick with them.

Re: what you wanna see in zorg empire

Posted: Mon Aug 27, 2012 11:27 am
by Pein
No discussion of online browser games. Warning issued-DR

Re: what you wanna see in zorg empire

Posted: Mon Aug 27, 2012 11:39 am
by black1
No discussion of online browser games. Warning issued-DR

Re: what you wanna see in zorg empire

Posted: Thu Aug 30, 2012 8:24 pm
by Flapper
-ships(how many you think is best for browser game)
name it
how much cost it
how to unlock it

I do have a few ideas for new ships kicking around in my brain, but I know the establishment is resistant to such things. Still I will eventually develop them and post them, just in case.

- defenses(same as above)

Maybe, but special abilities and not just more power scaling

- resurses adding 2 more (Special resurses for example making fake spy reports or making df in universe)
- super ships
- one class ships that cant take down 50% of enemy fleet but cost is huge you need to play 2 years to unlock it
- Ruby factory similar
- gathering parts for building massive ships
- self attacking for ms
-Tornament game best of best on each server
- 7 days reward system
- 5 aliens races to spicy game up (Humans vs Aliens)

All no votes, either because I don't like them or I don't catch your meaning.

- controling alliances moons (you can use freind in allaince moon for jumping however that player you used moon need to wait for cool off)

I like the idea of enhanced depots that allow alliance mates to use moons or planets as bases.

- 2 vs 2 alliances wars or 10 vs 10 alliances wars
winner gets bonus for 1 month 50% resurses speed up
loser gets instant fleet and defenses restore 50%
- alliances big planet using for wars also you can pop them with deathstars

Don't think so, but I do like the idea of a more formalized system for alliance wars.

- allainces get bonus how many members have
example: 25 members 3% in resurses every 25 members you get 3 more 3% that 6% all players in alalince get bonus too all planets
also only for active

I like this. Good for encouraging alliances to take on noobs and help them develop.


- cheaper Deathstars by 50% -increase deuterium consumation to 1000

First thought would be no, but could be fleshed out.


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I would like to see the development of a new dimension to the game. One possibility would be enhancing the expedition options. However, I think it’s important to add player v player aspects to it. No reason to go into details here as there is about a million ways to go.

Another thought would be adding concerns with managing a civilian population. Basically, spend money and keeping the peace makes them happy. If they are happy they stay and you get more. The profit is res via a tax system.

There is also the possibility of adding a pvp espionage system where you conduct missions to sabotage other players. This could amount to disrupting res production or any number of things.

In the end, what we have to focus on is not aspects to make the veteran addicts happy. Zorg has to bring in more players.

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Players showing on the score board as over 100k points (extreme)

12-9-11 - - - 238
12-16-11 - - - 236
1-3-12 - - - 234
1-25-12 - - - 246
2-21-12 - - - 233
3-6-12 - - - 228
3-22-12 - - - 233
4-17-12 - - - 216
4-30-12 - - - 205
5-8-12 - - - 202
6-11-12 - - - 216
7-29-12 - - - 181 inactive purge restart
8-30-12 - - - 166

Re: what you wanna see in zorg empire

Posted: Sat Sep 01, 2012 8:43 pm
by Cypher
Flapper wrote: - 2 vs 2 alliances wars or 10 vs 10 alliances wars
winner gets bonus for 1 month 50% resurses speed up
loser gets instant fleet and defenses restore 50%
- alliances big planet using for wars also you can pop them with deathstars

Don't think so, but I do like the idea of a more formalized system for alliance wars.
This section was intriguing to me, there may be some potential with it to,
whilst one suggestion maybe to incorporate an in-game feature for the wars as the bashing rule is the only in-game feature relating to the warring of alliances and is ignored when a war is carried out, another suggestion could be an alteration of the conduct of wars (including the rulings) within the forums.

For one...reading through the rules the incorporation of "multi-alliance wars" is possible to add

Re: what you wanna see in zorg empire

Posted: Sun Sep 02, 2012 12:59 am
by fleeter
Is it possible for the scoreboard to have one extra field for each of the four stats - which tells you the all time best score achieved in a week by a player...

Example:
-Scoreoard
-Weekly Attackers Record - Score/achieved by/Date

If a player goes into v mode whilst listed as record holder, their name would be removed.

This could add a little kudos for anyone who breaks a record and could mean more people actively raiding/fleeting...

Just a suggestion, I must say I agree with the sentiment that ZE works just fine as it is, certainly no need for 50,000 ships and buildings. :)