ZE Stock Exchange?

#1
First off, forgive me if this has been suggested before. I've been out of the loop for a loooooong time.

I've been thinking for awhile about what could really set this game apart, make it a really unique experience. Then it hit me: an alliance-based stock exchange.

Now, I realize this is probably a hard thing to visualize, so I'll try to explain it as best as I can. In real life and most fictional worlds, economics play a large role. I realize there is a bustling trade scene, and that one can make trades between individuals. However, I am proposing a way to make economic blocs as well as military ones in the shape of alliances. Basically, there would be some sort of menu in-game that would track the various 'share prices' of alliances and allow them to trade resources for shares in an alliance. Each 'share' would represent a fraction of a percent of an economic ownership in an alliance's GDP (One share equals .1% ownership or some arbitrary fraction). GDP would be defined as the total amount of resources controlled in liquid assets (resources) at the end of a week. When you buy a share with res, it is noted that you have such and ownership of the alliance's GDP, and under the menu one could buy and sell these shares for res, and perhaps rubies. The market could be updated daily, weekly, whenever. The crux of this is, of course, that if someone sells their share back, they must be given whatever fraction of GDP the owned at that time, in res.

Of course, this idea will need some work. I admit the definition of GDP may need to change, soas to be more accommodating to playstyles. This new addition could also simulate economic warfare, with two alliances trying to buy each other out as well as destroying each other. Larger empires could invest in smaller islands, and players focused on trade could build fortunes as well as military might.

Thoughts?
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"Steal from one and you are a thief. Steal from all and you are the government"

Re: ZE Stock Exchange?

#3
Hmm... perhaps everyone 24 stock shares per colony, each share automatically transport 1 hours worth of production to the purchachers home planet. Allow the players to set the prices, don't let people have any shares for home planet to prevent noobs from screwing themselves. This seems like it could help newer players establish themselves quicker slowing inactivity. If the player owns their own keep it business as usual.

Re: ZE Stock Exchange?

#4
I have actually played another game that has this feature. It worked to an extent, however according to the devs it was a pain in the backside. If our devs here could come up with a feasible way of doing it and making it work well, I would be all for it. I think though, that if they do it, it should be done with set features determining how much can be traded and how many times per day per player. Perhaps that would keep it a little more honest.
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Just when you thought your were in control... I proved you wrong!

Re: ZE Stock Exchange?

#5
Witchywoman wrote:I have actually played another game that has this feature. It worked to an extent, however according to the devs it was a pain in the backside. If our devs here could come up with a feasible way of doing it and making it work well, I would be all for it. I think though, that if they do it, it should be done with set features determining how much can be traded and how many times per day per player. Perhaps that would keep it a little more honest.
the last game i played with this feature it collupsed cause the price of things kept rising... you have to understand this is a game where if u are big its hard to keep u at check the balance of wealth is always tilted to a very few who have done well in the game. so when u talk about wealth actualization and make it an economy .. guess who would really run the show. you will be held tied with the 4-5 ppl in game.

if you want an end as such then go ahead... and agreed vwuichy its a damn hard concept to keep at stability.

till then...... lol :D
Barbaric nomad causing P-A-I-N.

Re: ZE Stock Exchange?

#6
The way prices would remain steady would be by linking them to actual output, rather than demand. Also, both individual and collective systems could be pursued, which would allow for multiple markets, hopefully limiting inflation. My suggestion would be to link the alliance stocks to real output, while allowing the individual market to self-regulate.

What I would recommend would be a two-market based exchange. The alliance market would be tied to alliances and would be subject to stabilizing regulation. The individual market would be laissez-faire. That way, we could make total collapses impossible, as the two markets would be separate.

Another idea I had was to make the Stock Exchanges a forum feature, rather than a game one, until coding would be finished.
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"Steal from one and you are a thief. Steal from all and you are the government"
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