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Pre-schedule fleetsaves with timers, et al.

Posted: Tue Jul 10, 2012 7:53 pm
by Asheron
I'd like to schedule fleetsaves at certain times of day so I can lower the chance of getting farmed. I can't be here all the time, and last I checked, I can't run scripts.

So wouldn't it help save a lot of players grief if fleets automatically fleetsaved themselves on a set schedule?

Re: Pre-schedule fleetsaves with timers, et al.

Posted: Tue Jul 10, 2012 8:01 pm
by oXOctaviaXo
A big fat no on this one for many reasons. If you can't maintain the fleet don't build it.

Re: Pre-schedule fleetsaves with timers, et al.

Posted: Tue Jul 10, 2012 8:03 pm
by Flapper
Make yourself less of a target Asheron. Move some planets and start dumping res into defenses.

Re: Pre-schedule fleetsaves with timers, et al.

Posted: Tue Jul 10, 2012 8:06 pm
by Asheron
Flapper wrote:Make yourself less of a target Asheron. Move some planets and start dumping res into defenses.
How do I "move" a planet? I don't have "Dark Matter" like on 0g4/\/\3. Last I checked, I didn't find a way to move planets with Rubies either.
oXOctaviaXo wrote:A big fat no on this one for many reasons. If you can't maintain the fleet don't build it.
THEN WHY CAN'T WE HAVE TELEPORTERS TO "BEAM" THE RESOURCES TO OTHER PLANETS INSTEAD?

I won't mind NOT having a cargo fleet to move my resources; I just need teleporters in their place then.

Re: Pre-schedule fleetsaves with timers, et al.

Posted: Tue Jul 10, 2012 8:13 pm
by Flapper
By move a planet I mean delete it and recolonize somewhere else. It's cheaper than giving up a thousand LC's a day to people like me.

Re: Pre-schedule fleetsaves with timers, et al.

Posted: Tue Jul 10, 2012 8:27 pm
by oXOctaviaXo
Build Ecs and deploy them to the res and deploy them back -_-.

Re: Pre-schedule fleetsaves with timers, et al.

Posted: Tue Jul 10, 2012 10:09 pm
by Choke
Is there no player guide discussing several different ways to stay safe? The players responding to this post and various other posts of yours, Asheron, are giving you all the information you need to stop being a farm.

You are posting this and other suggestions because you want the game to adapt to your pacifist and laid-back (lazy??) style of game play, while you should be listening and taking the advice given you and adapt to the game as it is and was presented to you.

I see no reason to implement this suggestion. The ability to be 100% safe should not be controlled solely by a game feature or mechanism, especially one that is essentially a "Set it and forget it" type of control, Staying safe rather requires some actual human thought and effort (even a small effort) which, if employed properly, would help you enjoy the game more.

Re: Pre-schedule fleetsaves with timers, et al.

Posted: Wed Jul 11, 2012 1:27 am
by Witchywoman
I agree with Choke. No offense, but I do suggest as I have to other in the past, go out and actually play the game and learn more about it and the community players. I think you will find that it is more fun to pit your wits and skill to evade or even crash a bigger player than you think it is. :lol:

Re: Pre-schedule fleetsaves with timers, et al.

Posted: Wed Jul 11, 2012 2:28 am
by rava
no teleport for resources , but u got "teleport" for fleet :)

learn how to play properly
1st : move some of your planet to another galaxy ( its mean delete and colonize new one ) , it will minimize u got farm at one go
2nd : build defence to secure ur daily production ( dont forget to build some interceted missile to prevent missile attack ) , build this untill u learn how to fleetsave
3rd : like i said before learn how to fleetsave ( dont build fleet untill u can master fleetsave )

i hope this can help you

i can say you

that u must adapt to the game , not the game adapt what u personal want , why? because in this game not only u play , there still alot player

that's all