Re: Probes on attack fix

#71
lowfatspread wrote:ps ... as a starter dont you send your probes along with your cargos to gather that bit extra res on a confirmed defenceless inactive....


continue with this vein of restrictions nonsense and you'll be imposing limits on the minimum resource to be allowed to recycle... where will it end ... massive decrease in fun , most of the fun is being able to Quickly Raid when you're starting not having to wait for the fleet to turnaround an hour later...


pps why are probes so cheap in extreme if it isn't the intention to allow them to be used in raiding....

consider making them more expensive instead

Honestly, massive decrease in fun?
How many players are actually Probe Raiding? And how selfish can you be? Like Spy said, for someone of your caliber it's easy to build a probe raiding fleet, even if Def team makes them more expensive. You and the two others i see whining here are the only three who have opposed this proposal. Why is that, you think?
Instead of thinking of the smaller , newer players (as we should, for they're the ones who will bring more revenue for Zorg so the game can continue on) , you start talking about massive decrease in fun and crap like that. And tbh , most of the fun is : for fleeters-to crash fleets, miners-to build even bigger mines , researchers-to research even more advanced techs and raiders- to raid even more ... And even the majority of raiders are for this proposal , because only a handful of big players use probes for raiding but don't care that their selfish actions affect the whole server....
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Re: Probes on attack fix

#72
Even if it isn't a problem, why not fix them to do as they were intended? You can't send sats out on an attack, so why should probes? The fact that you can attack with them makes the espionage tech useless for simple raids. As of right now, you can send 1 probe on a probe mission to get the resource count, and 1 probe on an attack mission to get the defense and ship count, along with the WSA techs. Allowing probes to attack alone doesn't make much sense, IMO, even if it doesn't hurt anyone, and I think it does.
Forum Moderator: The Illiterate One

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Zorg wrote:Ace is so much sexier than Acewoonder

Re: Probes on attack fix

#73
Ace wrote:Even if it isn't a problem, why not fix them to do as they were intended? You can't send sats out on an attack, so why should probes? The fact that you can attack with them makes the espionage tech useless for simple raids. As of right now, you can send 1 probe on a probe mission to get the resource count, and 1 probe on an attack mission to get the defense and ship count, along with the WSA techs. Allowing probes to attack alone doesn't make much sense, IMO, even if it doesn't hurt anyone, and I think it does.
Beg pardon, but probes in fact take rapid fire from all ships, and all defences

This tells me that their use as fodder has definitely been taken into consideration by developers already.

You seem to be suggesting that they should not be used in attacks at all, period.

That would eliminate fodder use - and also require rewrite of several Zorg approved player guides that prescribe probes for moonshots.
Ní mar a shíltear a bhítear.
Ní féidir maraigh tú an Dullahan
Níl luibh ná leigheas in aghaidh an bháis.
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Re: Probes on attack fix

#74
Nuada wrote:
Ace wrote:Even if it isn't a problem, why not fix them to do as they were intended? You can't send sats out on an attack, so why should probes? The fact that you can attack with them makes the espionage tech useless for simple raids. As of right now, you can send 1 probe on a probe mission to get the resource count, and 1 probe on an attack mission to get the defense and ship count, along with the WSA techs. Allowing probes to attack alone doesn't make much sense, IMO, even if it doesn't hurt anyone, and I think it does.
Beg pardon, but probes in fact take rapid fire from all ships, and all defences

This tells me that their use as fodder has definitely been taken into consideration by developers already.

You seem to be suggesting that they should not be used in attacks at all, period.

That would eliminate fodder use - and also require rewrite of several Zorg approved player guides that prescribe probes for moonshots.

I think ace took the wrong ship for example. Mind you solar sats are not ships they are simple stationary orbital objects. they do not have any engines on them so obviously sending them out on attack wd be really weird.

The ship to consider here is Recyclers. They have attack powers shields and armor all that yet yo u cannot attack with them. the reason being they are recyclers. if you cannot attack with recyclers sure you shouldnt be able to attack with probes either.

some might argue probes are sent to gather planetary data. its a sort of attack. well if u carefully check your probe report... lemme share one here.
Spoiler:
An enemy fleet at the planet Sun[x:x:x] was sighted near your planet Moon [x:x:x].
as it clearly states that its near your planet. it doesnt even land on your planet. if it doesnt land on your planet how does it even take off those resources?

logic says it doesnt. fact says it doesnt. yet the game allows it.
Barbaric nomad causing P-A-I-N.

Re: Probes on attack fix

#75
.... ships don't land on planet to TAKE resources... nowhere is that stated...

if they landed then there would have to be a "landed" time in the fleet time equations ... (the missing element, similarly with recycle missions.. surely you need time to farm/find the df... around the planetary system)

and you can attack with recyclers... they make good raiders for short distances (like probes)...
Just S N A R L & LEAP

"to crush your enemies, to see them fall at your feet -- to take their horses and goods and hear the lamentation of their women. That is best." G.K.

Re: Probes on attack fix

#76
lowfatspread wrote:....
and you can attack with recyclers... they make good raiders for short distances (like probes)...
Seriously? Good luck with that and with adding probes to raid fleets to collect more res (in a previous post by yourself)........am I missing something here? :D

Re: Probes on attack fix

#77
Istalris wrote:I have an idea.. reduce the cargo capacity AND fuel cost of probes to 0.

Much better than mucking up peoples game play for no reason, your fix to a problem will just cause more problems.

this makes sense to me personally...
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Re: Probes on attack fix

#78
Joshanddrew wrote:
Istalris wrote:I have an idea.. reduce the cargo capacity AND fuel cost of probes to 0.

Much better than mucking up peoples game play for no reason, your fix to a problem will just cause more problems.

this makes sense to me personally...
just to add to this, my long lost argument about fixing probes that the current probe missions are a whack.

no probe with the on board fuel capacity should be able to jump more than 2 galaxy away at 100%. probes simply dont have the cargo capacity to carry the res. yet u can probe a planet from galaxy 1 to galaxy 9 at 100% speed. i have raised question to fix this more that a few times but obviously game designers thinks that its not important to acknowledge this glitch of programming.
Spoiler:
FLight from Galaxy 1 to 9 at 100%
Deuterium consumption
19
speed max.
290.000.000
Cargo capacity
-14
2 things happen. players tends to cluster around and dont bother to scatter, which is inherently a bad practice. and u can be probed from your main to any planet hence avoiding detection of fleet.

now the reason why i bring that here is that if we take istalris's suggestion it all fixes the problem at the same time.

and lowfatspread fyi

when u try to send recycler to a planet that u are not owner of the mission spec stops u from doing anything.

"Mission
Mission not valid !"

i dont know what you were smocking when u said you raid with recyclers.
Barbaric nomad causing P-A-I-N.

Re: Probes on attack fix

#79
send 1 of anything else with it ie a probe and its perfectly ok...

ps king edward mainly
Just S N A R L & LEAP

"to crush your enemies, to see them fall at your feet -- to take their horses and goods and hear the lamentation of their women. That is best." G.K.

Re: Probes on attack fix

#80
isnt sending LCs are more cheaper and alot more cargo reserving?
also LCs have 5 times more attack power and 2.5 time more shield power than Recs.

King edward makes some mean weeds i am sure...
Barbaric nomad causing P-A-I-N.
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